Whoops. Completely forgot that part.
Necromunda is Games Workshop's game of crime in the undercity. Hive cities, hundreds of miles wide and tall, dominate many worlds, including the titular world of Necromunda. The rules detail Hive Primus of Necromunda and the houses that rule and run it, from the ruling Helmawr family to the scavvies scavenging the hellish environment at the very bottom of the hive. Many gangs inhabit the vastness of the underhive, fighting over territory, loot and honour. Some of these gangs are made up of members of a single house, like the sneaky Delaque or the muscular Goliaths, others are groups that banded together for another reason, be it religion, protection or money. The Enforcers are charged with keeping the peace in the underhive, but due to the sheer size of it and the amount of illicit weaponry possessed by the gangs, they usually settle for protecting the border between the city itself and the lawless underhive. Anything can be found in these emperor-forsaken depths, untold riches, horrible mutants and a swift death being the most notorious.
Necromunda is a game of turn based tactics with a small to medium gang of hardened gangbangers in the lawless underhive. It uses a slightly modified version of 2nd edition 40k rules, and is best played in a campaign, so your gang grows as you play.