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Author Topic: Kick the cat  (Read 604 times)

Kogut

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Kick the cat
« on: April 04, 2011, 01:36:03 am »

[Maybe we can] add a "kick the cat" routine into building things? I'm sick of my masons getting adopted by cats and becoming unable to construct walls cause "Mittens" is always sitting there expectantly.  Sure it's realistic, but so is shooing the damned cat out of the way.
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Capntastic

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Re: Kick the cat
« Reply #1 on: April 04, 2011, 01:45:33 am »

This could've probably gone in your other thread about things getting in the way of buildings.
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Kogut

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Re: Kick the cat
« Reply #2 on: April 04, 2011, 01:59:49 am »

I created only topic about recognizing area designed for removal as designed for removal and therefore dangerous to use.
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Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Capntastic

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Re: Kick the cat
« Reply #3 on: April 04, 2011, 02:03:49 am »

One big thread for lots of small ideas is better than lots of tiny threads about small simple ones.
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Kogut

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Re: Kick the cat
« Reply #4 on: April 04, 2011, 02:06:37 am »

I am collecting various small ideas with high result/coding_time value and I will post list of it. But I can close this thread and collect two topics into one.
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Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.