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Author Topic: Sentients in Reactions?  (Read 3046 times)

FearfulJesuit

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Re: Sentients in Reactions?
« Reply #15 on: March 31, 2011, 07:06:54 am »

Can we extract blood from dwarves, or does that count as sentient butchering?
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Bohandas

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Re: Sentients in Reactions?
« Reply #16 on: March 31, 2011, 07:26:04 am »

Can we extract blood from dwarves, or does that count as sentient butchering?

You can make a custom reaction that takes nothing (but, of course, as always, requires one of your dwarves to perform the reaction) and produces dwarf blood.
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Grimlocke

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Re: Sentients in Reactions?
« Reply #17 on: March 31, 2011, 08:11:31 am »

Or...

[MILKABLE:LOCAL_CREATURE_MAT:BLOOD:20000]

Seems to make more sense, and also makes it less mass producable.
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Angel Of Death

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Re: Sentients in Reactions?
« Reply #18 on: March 31, 2011, 08:13:33 am »

Let's suppose you have little spoilermetal, but lots of dwarves. I would like to create a "Temple to Armok" workshop which uses a reaction that takes a dwarf and produces 2 bars of adamantine- destroying the dwarf in the process. Is this plausible?
You could make it so that it produces 2 bars of adamantine and a gas that makes dwarfs brains fail, so it kills the creator of it.
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Re: Sentients in Reactions?
« Reply #19 on: March 31, 2011, 12:33:33 pm »

We can use blood in reactions, and we can buy and sell blood as well.
How do you use blood in reactions? I've been trying to use any blood as a reagent, but I can't get it to recognise anything but 'liquid'.
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narhiril

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Re: Sentients in Reactions?
« Reply #20 on: March 31, 2011, 02:22:27 pm »


just not that most worlds doesnt have  an "armok" some dwarven civs dont even have a god for war

Armok is a persistent entity that transcends worldgen.

The reaction should have a 50% chance not to let out the deadly gas, because it is judgment, and a dwarf may pass, or fail.

If you want the 50% chance, change...

[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:JUDGEMENT_STONE]

to...

[PRODUCT:50:1:BOULDER:NO_SUBTYPE:INORGANIC:JUDGEMENT_STONE]

Personally, I don't think a 50% chance of death is enough to prevent abuse - it is giving you adamantine in exchange for a renewable resource, after all.

Let's suppose you have little spoilermetal, but lots of dwarves. I would like to create a "Temple to Armok" workshop which uses a reaction that takes a dwarf and produces 2 bars of adamantine- destroying the dwarf in the process. Is this plausible?
You could make it so that it produces 2 bars of adamantine and a gas that makes dwarfs brains fail, so it kills the creator of it.

The RAWS I posted on the first page do this, but make the heart fail rather than the brain (result is the same).

GaxkangtheUnbound

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Re: Sentients in Reactions?
« Reply #21 on: April 02, 2011, 11:38:52 pm »

Why not have a reaction that kills the dorf(Using mercury?) and then have another dorf turn his corpse into cotton candy?
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AdeleneDawner

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Re: Sentients in Reactions?
« Reply #22 on: April 02, 2011, 11:40:20 pm »

Corpses can't be used in reactions, unfortunately.
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Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.
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