Hello
I have some newbish questions, this is a rather long list, but I grouped them together because while not all of them are related, they are all quite specific. This is my first fortress (but not first embark) and it is 3rd year. Game version is 0.31.25. Maybe someone with experience in such matters would feel inclined to shed some light on these? Thanks
1. When embarking, I had no choice of iron anvil, only steel one. I had to forfeit it, because my starting points pool was only 70, and steel anvil freed additional 300 points. Fortunately, the first caravan brought steel anvils. But not iron one. Also their liaison offers only steel anvils every year. Is it possible that my civilization doesn't use iron anvils? That would be undwarfish. Or is it a bug?
2. My civilization list displays 4 civilizations, batmen, dwarves, elves and goblins. All of them have green "P" next to them. I thought that means "Peace", but after three ambushes from goblins it is still there. What does that "P" mean?
3. My dwarven civilization listed no important leaders for over two years. I've read it may mean the civilization was wiped out, but I'm getting a migrant wave every season, and recently got my third caravan from them. Also, their liaison is listed as a leader now, after third coming. Is it possible that they had a revolution or anarchy, and have no kings?
4. After I noticed that the batmen killed the first Forgotten Beast, I used dfreveal to learn their number and status. It turned out one of them is friendly, and all others are hostile. Is it (still) possible to have any fruitful agreement with them? Also, do beasts like cave crocodiles and giant cave spiders reappear after some time? Because the batmen wiped them all.
5. Waiting for my first contact with goblins I built an execution tower, with wings and holes over river, murky pool, grass and stone, on different floors. For experiments. I threw a turkey chick to the ground - it was heavily wounded, but tried to return to my fort and after a moment was trapped in a cage trap nearby. It was still tame, thus friendly. Does that mean that my dwarves can be trapped by my cages if wounded or otherwise?
6. I threw another chick to the river - it ran to the bank, and spent three days there vomiting and bleeding, but not drowning. After three days it felt better and climbed out and ran to my fort. But there is no single ramp in that river - how could it climb out? Does that mean that my dwarves can also survive long submerging and eventually climb out? What about gobbos? Or are turkeys special in some ways?
7. I was unable to assign my first prisoner to a pit on execution tower (it was a bug, the prisoner wasn't assignable or visible even on the list of the chain it was chained with, and I could assign other prisoners, but they were not disarmed yet) so decided to kill her with my military, to let them train. I was monitoring the fight closely using "." key and Dwarf Therapist. They finally killed her, militia captain used his steel shield for killing blow, but turns out they didn't get any XP points! Not in fighter, not in shield user, not in nothing. The shield lists the kill though. Why is that? In regular combat they were gaining much experience with every blow and shot. But not there. Is it because the prisoner was chained?
8. I've built a dwarven reactor to power my closed-circuit waterfall in hospital. It was working very well (after I figured out the power has to be redirected through middle segment of waterwheel, seems dwarven engineers are more stupid than ancient Chinese) for many months, until I decided to stop filling the reactor with water, using buckets. After some time the water level was so low the reactor stopped working. I asked a dwarf to fill it, but he refused citing "dangerous environment". What danger could lurk under a reactor which lost most of its working water, I was wondering? The basement under reactor and floor nearby was contaminated with goblin blood, probably my doctor washed his patient using a well in the hospital, or the blood was washed from one of the dwarves in the mist creating area and taken to the well with flow (because the well is connected to the circulation of waterfall) and another dwarf took that water to fill a reactor. I was finally able to move the contamination further, using a master pump operator, who risked his life to partially decontaminate broken reactor with a pump. Anyway, my question is: why does the contamination persist? I've read somewhere, that pumps will destroy contaminants? If not, how to clean them? I decided the new generation reactors will have better safety measures, with cisterns to fill them quickly and other to empty contaminated water, but I have no room or time for rebuilding that particular reactor.
9. The well mentioned above is built over an channel with flowing water (when reactor works it flows anyway) and has a deeper hole beneath, so there is a 7/7 water always on the bottom, and 3/7 to 7/7 above it, depending on the current level in the waterfall circuit. I've read, that water deeper than 7/7 means the well will give non-stagnant water. But the water dwarves pull out in the bucket is always stagnant. Not a big deal, but I'd prefer it clean, because hospital patients drink it sometimes. Is it because I used water from murky pool to fill the system and it is inherently "stagnant", or is there a trick to do it properly?
10. Mentioning hospital, how to force dwarves to stack it properly? There is only one bar of soap (of five allowed), and I still have another 4 in the general stockpile, months after designation. The same goes with crutches. But the stupid dwarves overfilled it with cloth and thread, it's 90000/75000 of thread and 210000/50000 (!) of cloth and going up. It seems there is a bug, because obviously they don't care about levels I decided and feel obliged to fill it with all crap they can lay their hands on, forgetting about truly important things.
11. And last thing, questions about thieves and ambushes. I've never encountered thieves. I have no children, but I have some valuable things, like masterpieces of large, serrated steel discs, and artifact hatch cover worth over 50 thousands. I have animals in many places, including entry area, is it possible the thieves feel discouraged by them? I had three ambushes in the last two seasons, so goblins must know about existence of my fort. Or there are no goblin thieves? First thing every ambush party does is to kill the animals near entry, and then many of grazers. They seem to ignore dwarves who shoot them, until the chosen animal is killed. Unfortunately, goblins are much speedier than my animals and dwarves, and more agile. They are able to turn on spot, while it takes 5-10 tiles for a dwarf to turn around and start running in the proper direction. Is it possible than my dwarves are too fat? Oh, and why some of the attackers stay uphill and only observe the battle, and then run away? Are they spies of sort? They are listed as normal axemen or hammermen. If they run, will return return with stronger force, or is their escape non essential?