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Author Topic: Suggestion: Slaughtering Animals Should Leave Corpses  (Read 2148 times)

Zesty

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Re: Slaughtering Animals Should Leave Corpses
« Reply #15 on: March 30, 2011, 04:12:52 pm »

Yes butchering large animals takes a long time. The way it should be, but its not when it come to your tame animals. If you hunt an elephant you have to butcher it once you kill it. However, if you have a tame elephant and order it to be slaughtered, it happens in a split second. Why?

and if elephants are clogging their butcher's workshop... they should build more workshops.
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JohnnyDigs

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #16 on: March 30, 2011, 04:21:57 pm »

This seems unnessecary. Besides, while it may look like everything happens in a split second to you, the dwarves are operating on an accelerated time scale so that animal may have taken hours or an entire day to process.

So its ok to imagine the butchering happened off screen (and in a split second) when it comes to your tame animals, but not when it comes to other animals? This unnecessary idea is already in the game. When I kill a wild deer with my military, a dwarf has to go and haul the corpse over to the butcher shop. Then my butcher has to stand inside the butchers shop, over the corpse, for a certain amount of time before I can get the meat. This makes sense, animals don't just explode into a pile of meat when you kill them, you have to work for it. Chop them up before your dwarves can come and haul the pieces away.

Yet when it comes to tame animals, they do explode into a pile of meat. No butcher necessary. Why?

Another thing, let's say you want to start a Fort where Meat is your main industry. There are two ways to do this:

1)embark with a bunch of cows, horses, dogs, cats, whatever. Wait a while so they can breed and now you have a ton of animals to get meat from.
2)embark with hunters, crossbows, and tons of bolts and hunt for your meat.

In option 1 it doesn't matter if I take a proficient butcher along. Meat is instantaneous.
In option 2 it makes a BIG difference if I bring a proficient butcher. He has to work and work fast or the next kill will rot while hes busy with the first.

How does that make sense? An animal is an animal no matter where you get it from.
« Last Edit: March 30, 2011, 05:12:55 pm by JohnnyDigs »
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NW_Kohaku

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #17 on: March 30, 2011, 07:22:21 pm »

And what, exactly, would that look like?  Other than "there's a work-in-progress corpse" being written on the workshop q-menu, what would that mean?

It would be a Mutilated corpse.  Butchering could work with the butcher cutting the corpse apart into its component body parts and then breaking each one down into meat and bones and such one at a time, with a mutilated corpse in the workshop getting gradually smaller and smaller as he works.  This might require some feature to enable stacking of multiple sub-stacks if you want to end up with one large stack of meat rather than many small ones, and you'd also end up with multiple pieces of skin instead of the single unit of skin that always drops no matter how large the creature you get now.

And how, exactly, do you display a corpse that is getting smaller?  How do you display a corpse at all - you can't see any of the items inside of a workshop at all outside of the t-look.  The workshops are complete black boxes whose component parts are utter black boxes from the player's perspective - stuff goes in and stuff comes out, but what's inside is completely invisible.

Which is entirely my point - you can't see anything inside any workshop, so why complain about not seeing this one thing in this one workshop?
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tgizak

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #18 on: March 30, 2011, 08:50:44 pm »

...How does that make sense? An animal is an animal no matter where you get it from.
I suppose I misunderstood that one method took some time and the other didn't. I guess for the sake of consistency it should be the same. I, however, don't mind explosives as a method for of butchery.
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profit

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Re: Suggestion: Slaughtering Animals Should Leave Corpses
« Reply #19 on: March 31, 2011, 01:32:09 am »

I do mind it actually.. It breaks the immersion of my game.. I can insta kill in cluttered workshops and add piles if I use the z-> animals thing but if I need to cut up some fallen invader corpses... They take ages. 

One way or the other.. NOT BOTH.
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