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Author Topic: Cage's water-tight?  (Read 395 times)

d2d

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Cage's water-tight?
« on: October 13, 2006, 07:58:00 am »

I have an army of trolls, goblins, and other unpleasant things sitting in cages that I can't dispose of.  I made a flooded room, placed all the cages in there, and flooded the thing...but to no avail.  The creatures live on even after having been underwater for a long long time.  Looks like cages are water-tight?
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Shador

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Re: Cage's water-tight?
« Reply #1 on: October 13, 2006, 12:33:00 pm »

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Gibby

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Re: Cage's water-tight?
« Reply #2 on: October 13, 2006, 12:49:00 pm »

You can link a lever to open a cage, right? Flood then open? Though I guess if you have a ton of cages that'd take a long time.
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Toady One

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Re: Cage's water-tight?
« Reply #3 on: October 14, 2006, 12:45:00 am »

I guess you could chasm the cages, but you might make more friends that way.
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The Toad, a Natural Resource:  Preserve yours today!

d2d

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Re: Cage's water-tight?
« Reply #4 on: October 14, 2006, 01:00:00 pm »

I tried searching, but guess I did a lousy job.  Thanks for the heads up.

I've done the whole link to a lever, open doors, flood thing...took forever for the mechanic to go to 10 cages though, and took a lot of mechanisms.  I feel terrible tossing the cages, I'm always low on them, but I may have to...too many of them lying around.

Would be fun if you could make goblins and other captured badies into slaves.  Assign them to nobles and if you have chains available, they'll follow the noble around doing their bidding.  Be neat if you could stake them outside your fort too, similar to the zoo only more macabre.  Hold executions to please your dwarves   ;)  An arena building perhaps?

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Abyssal Squid

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Re: Cage's water-tight?
« Reply #5 on: October 14, 2006, 07:43:00 pm »

That reminds me, there doesn't seem to be any way to empty a corpse or bones out of a cage.  That's kinda annoying if I want to reuse them.
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John Hopoate

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Re: Cage's water-tight?
« Reply #6 on: October 15, 2006, 12:19:00 am »

Abyssal: Or plump helmet spawn if you've used plump helmets to train a creature that was in the cage.
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Angela Christine

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Re: Cage's water-tight?
« Reply #7 on: October 16, 2006, 05:18:00 am »

Using levers to open cages takes too long, but I've found something that works pretty well: Move them all into one cage.  Having a bunch of goblins, trolls, beak dogs, and kobolds all squished together in one cage isn't a big problem to deal with.

First I build all the occupied cages next to each other, and as far away from the door as possible.  Preferably in a longish room with doors at only one end, so it doesn't get a lot of traffic.  I like to use the archery range.  Then I station a squad in the middle of the room, between the cages and the only door.  Once all the cages are in place and the squad has finally shown up, I assign everyone in the room to the same cage.  Eventually a dwarf will come along and start moving them between cages.  There is a chance when being moved that an occupant will escape, and if he does the waiting squad will quickly cut him down.  Whether they try to escape or not, all of my cages except one are now empty, so I set them to be removed and then they are available for re-use in cage traps.  The single occupied cage can be left in place for next time I need to empty cages.  

I don't know if there is a limit to how many creatures can share a cage (there doesn't seem to be) but if a cage ever got full it could either be placed in a zoo or put in an execution chamber.  Linking a lever to a single cage wouldn't take too long.

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