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Author Topic: Slavery  (Read 4103 times)

kylefiredemon

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Re: Slavery
« Reply #30 on: March 23, 2011, 09:31:28 pm »

An easier way to say it is "The player is the culture."  If a culture would normally be afraid of a slave uprising, you'll see the player be afraid of it instead, and the player will add military patrols or weapon traps inside their own fort.  The only thing really needed, is moods for the dwarves.  If they see a slave moving on its own somewhere, "Urist McDwarf was worried to see an unescorted slave lately."  But if the slave is being watched over by an overlord or a soldier is patrolling nearby, "Urist McDwarf was relieved to see a soldier escorting a slave lately."  Perhaps some slaves should be exempt though.  An elf that is captured, and trained in a special structure, could become a domestic slave (preferably, requiring the use of a chain or two attached to the neck, hands, or feet) and that slave could move freely around the fort and do menial jobs like putting socks into cabinets or cleaning floors.  These wouldn't give bad thoughts, because they're domestic servants.  The goblins assigned to the treadmills and stone hauling, those guys are scarier and wilder.

It would also be cool if you can separate from your home Civ.
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