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Author Topic: df_22_107_21a pet breeding and pathfinding and purring m  (Read 382 times)

Torolf

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df_22_107_21a pet breeding and pathfinding and purring m
« on: October 09, 2006, 09:35:00 am »

A few questions/concerns about this latest version.

This game was done a fresh world, newly generated. No copying over of saves or anything.

First of all, the dog breeding rate seems to be slower than in previous versions. Although I brought four dogs with me before embarking, I had only one puppy born in five seasons (then lizardmen came and killed them all).

Those gullible humans have been more than willing to supply me with more dogs and cats in exchange for a shiny rock trinket or two, but I haven't seen any of these imported animals breed, either.

Secondly, pathfinding seems to be confused somehow. In particular, none of my carpenters can find their way to my bowery (which is not blocked by anything I can see, and they are not wounded and are in good spirits). They just get a red question mark above their heads and seem paralyzed when their task is bowery related.

In addition, the year the dwarven delegate arrived with the dwarven caravan, the caravan never left my map for some reason. It's been over a year, and they just hang around outside in my stone stockpile. The trade depot itself is outside, and I can't see any vegetation or anything else that would cause problems. With the caravan not departed, I haven't been receiving new immigrants, and since my dwarves keep going insane after getting fey moods that need gems of some sort I can't find, my workforce is slowly dwindling.

Thirdly, I finally captured a purring maggot. (my first animal ever captured, no less!), but instead of a trapper bringing it back to the animal storage area to be tamed, I soon saw purring maggot meat in my kitchen stockpile, though I certainly didn't give any order for it to be slaughtered.

Oh, and this may just be pure ignorance on my part, but none of my dwarves seem to recognize or use the cabinets and coffers, etc. in their rooms. The rooms are all cluttered with coins and clothes and despite masterwork furniture in their rooms, my nobles' furniture demands are still red.

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Toady One

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Re: df_22_107_21a pet breeding and pathfinding and purring m
« Reply #1 on: October 09, 2006, 10:13:00 pm »

There's a lot in this thread...  um...  didn't change dog breeding rate or anything about it.  Did you check genders of the imports?

Dunno if there's a new pathfinding problem -- could be lots of things.

Caravan problem is on to-do...  seems to happen quite a bit, but I have no leads.

No idea on the purring maggot.  If I remember, somebody managed to milk one, so they don't all die.  If somebody dropped it it might have died in a door or something, but if it died in the trap it's a bug of some kind.

It's hard to say what's up with the furniture demands not clearing.  As far as the version goes, I haven't heard any new complaints about cabinet/coffer use, so I'm not sure what's going on without a save.  But from your other post, it seems like the save might be gone.

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bloodyfool

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Re: df_22_107_21a pet breeding and pathfinding and purring m
« Reply #2 on: October 10, 2006, 03:54:00 am »

Animal breeding seems to happen at a much reduced rate with the current version for me too. I've always kept all unowned animals locked away in cages, don't know if this is what is slowing down breeding this time around.

Purring maggots appear to automatically generate butcher jobs in the butchery if they haven't been assigned to a cage. Seems the game treats them as butcherable corpses.

I haven't had any trouble with dwarves using coffers or cabinets to store their junk with this version.

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