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Author Topic: GTFO the damn well  (Read 564 times)

ctrlfrk

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GTFO the damn well
« on: October 09, 2006, 02:34:00 am »

My marksman is spamming "cancels drink, could not find path" because he is stuck on the well.

Must have been washed onto it when a flood came.

He sucks anyway so ill let him die.
Although then all the people in my garden will witness death...
and the rotting body will cause miasma which will slowly start to mingle with the gentle spray from the waterfall...
eew.

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John D. Ward

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Re: GTFO the damn well
« Reply #1 on: October 09, 2006, 04:38:00 am »

Try demolishing the well.
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bbb

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Re: GTFO the damn well
« Reply #2 on: October 09, 2006, 12:57:00 pm »

bad... you'll end up with a channel tile that you can do nothing about.
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Fenek

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Re: GTFO the damn well
« Reply #3 on: October 09, 2006, 01:03:00 pm »

And remember, his earthly remains will stay forever in the well :P

[ October 09, 2006: Message edited by: Fenek ]

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Toady One

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Re: GTFO the damn well
« Reply #4 on: October 09, 2006, 10:08:00 pm »

I thought I handled this kind of thing when I fixed the guy stuck in the mud pool, but apparently there's another form of this one around...
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bbb

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Re: GTFO the damn well
« Reply #5 on: October 10, 2006, 02:00:00 am »

will the bones not disappear upon (certain) season change... when it's not inside graveyard/coffin?
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Aquillion

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Re: GTFO the damn well
« Reply #6 on: October 10, 2006, 11:29:00 pm »

They'll vanish eventually.
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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Zurai

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Re: GTFO the damn well
« Reply #7 on: October 11, 2006, 03:11:00 am »

Not inside the fortress, they won't. Refuse inside the fortress never vanishes unless chasmed or incinerated.
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bbb

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Re: GTFO the damn well
« Reply #8 on: October 11, 2006, 01:37:00 pm »

since when? not the 1st time i've read that though

odd.. could have sworn back in one of the early versions some of the skulls/bones disappear as season change..

guess i'll have to give it a try and leave the skulls alone.... now that i'm doing indoor rufuse pile..

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karnot

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Re: GTFO the damn well
« Reply #9 on: October 11, 2006, 02:24:00 pm »

Refuse does eventually disappear, but not at season change. The bones may stay for a year or even two.
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ctrlfrk

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Re: GTFO the damn well
« Reply #10 on: October 11, 2006, 04:00:00 pm »

I thought it went: "Bones outside dissapear, bones inside stay."

Either way, the next time the river floods the bones will probably be washed off the well :P.

Im pretty sure my marksman would have died by then though.

I wonder if anyone will bring him water?

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Aquillion

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Re: GTFO the damn well
« Reply #11 on: October 11, 2006, 08:09:00 pm »

On a related note...  is there any way (at all) to get the dwarves to distinguish between useful refuse like bones and useless refuse like mouse corpses?  Optimally, I'd want the dwarves to dispose of useless refuse and keep the bones, but I can't figure out any way to do that short of keeping everything and chasming useless refuse by hand.

(Which is particularly annoying if you don't want to chasm things...  I'd like to be able to have the dwarves just toss useless refuse outside, and keep useful stuff, but the current system seems to almost specifically forbid that behaviour.)

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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Toady One

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Re: GTFO the damn well
« Reply #12 on: October 12, 2006, 11:18:00 pm »

Distinguishing those things is just part of the specific pile interface, which is also the bin-headache.
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