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Author Topic: How to get Edward Sword-Hands?  (Read 1381 times)

Necro910

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How to get Edward Sword-Hands?
« on: May 25, 2011, 04:29:52 pm »

How do I give a creature blades (edges) on their body? As in, a sword on their arm?

Kweri

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Re: How to get Edward Sword-Hands?
« Reply #1 on: May 25, 2011, 05:14:05 pm »

I'd think you'd define it as any other body part. When you assign an attack using that body part, add [ATTACK_FLAG_EDGE] to the attack.
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Necro910

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Re: How to get Edward Sword-Hands?
« Reply #2 on: May 25, 2011, 05:24:17 pm »

I'd think you'd define it as any other body part. When you assign an attack using that body part, add [ATTACK_FLAG_EDGE] to the attack.
I need a stab attack and a slash attack. How do I make the difference?

EDIT: Sorry if I was unclear. I want there to be two different attacks. I want the creature to stab or slice at will.

Trapezohedron

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Re: How to get Edward Sword-Hands?
« Reply #3 on: May 25, 2011, 09:51:37 pm »

I'd think you'd define it as any other body part. When you assign an attack using that body part, add [ATTACK_FLAG_EDGE] to the attack.
What Kweri said, although to make it more effective, you might need to alter the related bodyparts' relsize.
Also, to add variety to the stab and slash attack, you might as well add the [ATTACK_FLAG_CANLATCH] tag
to the stab attack, so that the creature's arms get stuck.

Finally, stab and slash attacks work better if their tissues are structural, in short, you might want to make a separate "blade" tissue using (possibly strengthened) bone as a material, like this:

[TISSUE:BLADE]
      [TISSUE_NAME:bone:bone]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BONE]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:3]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ARMS_BLADE:BLADE]

Of course, ARMS_BLADE stands for the necromorph's blade arms and blade is the tissue itself.
That is all for now.
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Necro910

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Re: How to get Edward Sword-Hands?
« Reply #4 on: May 25, 2011, 10:07:57 pm »

I'd think you'd define it as any other body part. When you assign an attack using that body part, add [ATTACK_FLAG_EDGE] to the attack.
What Kweri said, although to make it more effective, you might need to alter the related bodyparts' relsize.
Also, to add variety to the stab and slash attack, you might as well add the [ATTACK_FLAG_CANLATCH] tag
to the stab attack, so that the creature's arms get stuck.

Finally, stab and slash attacks work better if their tissues are structural, in short, you might want to make a separate "blade" tissue using (possibly strengthened) bone as a material, like this:

[TISSUE:BLADE]
      [TISSUE_NAME:bone:bone]
      [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BONE]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:3]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ARMS_BLADE:BLADE]

Of course, ARMS_BLADE stands for the necromorph's blade arms and blade is the tissue itself.
That is all for now.
I love how you know what the exact intended purpose was.

You read the Dorf Space Mod thread, didn't you?  :P

Trapezohedron

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Re: How to get Edward Sword-Hands?
« Reply #5 on: May 25, 2011, 10:12:15 pm »

I'd think you'd define it as any other body part. When you assign an attack using that body part, add [ATTACK_FLAG_EDGE] to the attack.
I need a stab attack and a slash attack. How do I make the difference?

EDIT: Sorry if I was unclear. I want there to be two different attacks. I want the creature to stab or slice at will.

Like this:

   [ATTACK:SLASH:BODYPART:BY_CATEGORY:ARMS_BLADE]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:slash:slashes]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:STAB:BODYPART:BY_CATEGORY:ARMS_BLADE]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:stab:stabs]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_EDGE]
      [ATTACK_FLAG_CANLATCH]
      [ATTACK_PRIORITY:MAIN]

If you want to add variety to the necromorph's attack, you might want to add weaker clones of the above attacks, like this:

   [ATTACK:SLASHGLANCE:BODYPART:BY_CATEGORY:ARMS_BLADE]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:glancingly slash:glancingly slashes]
      [ATTACK_PENETRATION_PERC:50]
      [ATTACK_CONTACT_PERC:50]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:STAB:BODYPART:BY_CATEGORY:ARMS_BLADE]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:glancingly stab:glancingly stabs] -- how does one glancingly stab an enemy?
      [ATTACK_PENETRATION_PERC:50]
      [ATTACK_CONTACT_PERC:50]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_EDGE]
      [ATTACK_FLAG_CANLATCH]
      [ATTACK_PRIORITY:MAIN]

The above attacks are just examples, you may choose not to add them.

I love how you know what the exact intended purpose was.

You read the Dorf Space Mod thread, didn't you?  :P

Yep. Thought the idea was great, especially that actual forests can be barren. :D
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Demonic Gophers

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Re: How to get Edward Sword-Hands?
« Reply #6 on: May 25, 2011, 11:32:55 pm »

The stab should probably have a low ATTACK_CONTACT_PERC.
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Necro910

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Re: How to get Edward Sword-Hands?
« Reply #7 on: May 25, 2011, 11:50:32 pm »

Nice job New Guy. And thanks, the barren forests are there because the world is a desert wasteland  ;D

I'm going to have a stab, a bite, and a slash. The necromorphs do a downward thrust, a wild swing, and a bite (grapple).