Okay, on my newest game I decided to explore the potential of sleeper agents to a degree I had never previously attempted. I got my founder up to around nine psycology, and recruited three psychologists. After getting them all up to Liberal Guardian, I recruited a high-charisma prostitute and trained her up in covert operations until her disguise skill was high. Now that she could seduce high-end conservative swine, I sent her out to the Nuclear Powerplant and seduced a Scientist. On the date I kidnapped him and immediately set my interrogators to work on him. After two beatings from a Deathsquad Uniform equipped team he was at 1 wisdom after starting with around 17. After two more sessions of 'attempt to recruit', he was enlightened. My combined psychology score for this attempt was around fifteen, seventeen by the time the conservative was enlightened.
About three months later I have sleeper agents in every single building in the entire game, all enlightened, most with at least 85% effectiveness. By now it takes only about one beating session to lower a conversative to 1 wisdom, and normally around two or three attempts to recruit before his Heart skyrockets and he repents. My three interrogators now have a combined psychology score of about 30, and an equal ammount of Pursuasion. Is this kind of game just a little too easy? I think if I disbanded now, my sleepers would advocate liberalism to the point they'd win all by themselves.