Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Fortress defenses?  (Read 1532 times)

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Fortress defenses?
« Reply #15 on: March 16, 2011, 01:58:42 am »

Aside from the military I've got a flushing/drowning trap, some steel spikes and weapon traps on the north entrance.  Now I mostly use the south entrance though--there I have a device I am stunned I never utilized before--a walkway 13 z-levels up, with two bugbats flitting around and lots of serrated glass disks.  The better goblins are at dodging the faster they go splat--I love the sight of goblins exploding into body parts and the clean-up is a breeze!
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Tanelorn

  • Bay Watcher
    • View Profile
Re: Fortress defenses?
« Reply #16 on: March 16, 2011, 05:46:11 am »

I have different levels of defence.

First, to deal with the non trap avoid invaders, a narrow path with harmless traps above a 2 z-levels pit filled with 1z level of water. It's a dodge-me trap setup, and the killing is done by the water: I am in a cold biome, so when the water is not frozen, the invaders fall in it but don't drown. They die when the water freezes, encased in ice. If they invade when the water is already frozen, the fall onto the ice, and are contained there, until the ice melts (then they get in the water), and eventually it will freeze again and encase them in ice.

For the trap avoid buggers (e.g. chaos dwarves, I use the civilization forge mod), I have bridges linked to levers. Lots of small bridges, because I found out at my expense that large mounts prevent bridges from retracting: once, a leader mounted on a land strider stopped the large bridges from retracting, and since his squad was right next to him on the same large bridge, his followers made it safely to my central shaft and much Fun ensued. Chaos dwarves have very good gear (steel or better), and I ... didn't.

On warm/hot/scorching biomes, I usually set up a flush defence, which pushes enemies into a pit thanks to a water fall system. Aquifers are a big plus for this.

Military is rarely part of my defense plans. But I do have many builders and mechanics.

For last ditch defence, I always set up a U bend type stair case with hatches, so I can lock myself away. Hatches cannot be destroyed from the z-level below, so this defense is completely impenetrable. The U bend is floodable on the invader side, and underground, so will drown anyone there regardless of the biome (no freezing/evaporating)
Logged

Aelig

  • Bay Watcher
    • View Profile
Re: Fortress defenses?
« Reply #17 on: March 16, 2011, 05:55:36 am »

My current fortress entrance being 50 tiles away from a volcano, i've gone for boatmurdered style. large magma moat with retractable bridge and magma pumped near the entrance, ready to be released. Next step is magma being pumped above the goblins on a 10*10 retractable bridge.

I also fire bolts at them from fortifications 1z level above my entrance.

Anyway that's my only option as my shallow metal is gold and my deep metal is zinc ore... I have so much gold that i'm considering building floating temple to armok above my volcano made of it. I'm waiting for goblinite to begin my real military.
Logged
Pages: 1 [2]