Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Free animals on Embark?  (Read 2992 times)

ZeroSumHappiness

  • Bay Watcher
    • View Profile
Re: Free animals on Embark?
« Reply #30 on: March 11, 2011, 06:17:13 pm »

So you could, in theory, remove wagon hauling and carrying capacity from everything but kittens, ensuring all your animals are kittens then give them a carrying capacity of 1, yielding an instant kittensplosion...
Logged

TheyTarget

  • Bay Watcher
  • Memento Mori
    • View Profile
Re: Free animals on Embark?
« Reply #31 on: March 11, 2011, 06:32:11 pm »

So you could, in theory, remove wagon hauling and carrying capacity from everything but kittens, ensuring all your animals are kittens then give them a carrying capacity of 1, yielding an instant kittensplosion...
Yea, but if you're going that far you could just mod kitten values to 1 and buy 10000. Or any animal for that matter. I did it with my "common domestic giant cave spider". Fun was had.
Logged
Code: [Select]
This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Keldane

  • Bay Watcher
    • View Profile
Re: Free animals on Embark?
« Reply #32 on: March 11, 2011, 06:40:22 pm »

How did you embark with 25000 blocks? I don't know how to get more then 10000 embark points, but anyways, I'm gonna keep that constant for point of comparison. Also blocks weight a lot less then boulders.

If you go into your Data/Init folder and open world_gen.txt in notepad, you can alter the numbers for any world gen setting beyond what the normal in-game restrictions would be. Note that some settings may cause infinite rejections - such as trying to set it to have more volcanos than tiles. For embark points, however, there's nothing stopping you from doing what I do when I want a quick-start construction project and adding an extra two zeros onto the end of that 10000 embark point limit. It won't work for worlds that have already been genned, of course, and if you have the seed/gen information for an existing world, upping the embark points shouldn't change anything else when you regen it.
Logged
WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Free animals on Embark?
« Reply #33 on: March 11, 2011, 07:13:20 pm »

You get 2 free [WAGON_PULLER] animals at embark.
Maybe I should make cave dragons wagon pullers...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 2 [3]