So... because I have a habit of overcomplicating things for myself, I've realised I need to ask for help. Mostly because of tissues/materials, to be honest.
Anyway, the aim is to create a four-armed, snake-themed (so, no legs) race with steel bones and a unified fat/muscle/skin (imaginatively dubbed slime) tissue that... is immune to temperature. This is the bit that's giving me trouble: working out what I need to define to just get the body up and running; everything else is comparatively simple...
I have this for body shape:
[BODY:SLIME_LEGLESS_4ARMS]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA1:first right upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA1:first left upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA1:first right lower arm:STP][CON:RUA1][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA1:first left lower arm:STP][CON:LUA1][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH1:first right hand:STP][CON:RLA1][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH1:first left hand:STP][CON:LLA1][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA2:second right upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:second left upper arm:STP][CON:UB][LIMB]
[CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:second right lower arm:STP][CON:RUA2][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:second left lower arm:STP][CON:LUA2][LIMB]
[CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:second right hand:STP][CON:RLA2][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:second left hand:STP][CON:LLA2][GRASP]
[CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:TAIL:tail:tails][CON:LB][STANCE][CATEGORY:TAIL]
[DEFAULT:RELSIZE:800]
And these for tissues, which I'm much less certain of:
[TISSUE_TEMPLATE:STEELBONE_TEMPLATE]
[TISSUE_NAME:steelbone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:2000]
[VASCULAR:3]
[PAIN_RECEPTORS:75]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE_TEMPLATE:SLIME_TEMPLATE]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:INORGANIC:GOO]
[THICKENS_ON_STRENGTH]
[MUSCULAR]
[CONNECTS]
[INSULATION:100]
[RELATIVE_THICKNESS:6]
[HEALING_RATE:50]
[VASCULAR:4]
[PAIN_RECEPTORS:5]
The only material I've added so far is the goo template (which has an inorganic counterpart that's literally just the template itself because I'm easily confused), which is just a slightly modified fat one:
[MATERIAL_TEMPLATE:GOO_TEMPLATE]
[STATE_COLOR:ALL_SOLID:HELIOTROPE]
[STATE_NAME:ALL_SOLID:goo]
[STATE_ADJ:ALL_SOLID:gooey]
[STATE_COLOR:LIQUID:HELIOTROPE]
[STATE_NAME:LIQUID:slime]
[STATE_ADJ:LIQUID:slimy]
[STATE_COLOR:GAS:HELIOTROPE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:5:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:60000]
[MELTING_POINT:30000]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1200]
[LIQUID_DENSITY:1300]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000] no data
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:20000]
[BENDING_FRACTURE:20000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[ROTS]
[IMPLIES_ANIMAL_KILL]
Now, the main problem? I'm horribly confused trying to work out material templates when defining creatures, and I presumably need to work out how to actually layer tissues... and that means trying to work out how the default plans can be edited if I value not having to list things tissue by tissue. Which is where the material template confusion comes in, along with wondering what materials the organs are made out of and whether I have to change them any more...
So, in summary, my questions are:
- What do I still need to define before making the race itself?
- How would I include steel and that goo in a material template?
- What editing to the default tissue templates in there needs to be done? Is it just removing some of the arguments and altering relative sizes?
- What are the organs made out of and do I need to edit them to have their making sense?