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Author Topic: Limiting Mining  (Read 1503 times)

Sutremaine

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Re: Limiting Mining
« Reply #15 on: March 05, 2011, 08:46:16 pm »

Although i suspect it would still be too fast as a fresh fort with unskilled dwarves is still capable of building an underground fort in a sane amount of time.
They don't stay unskilled for long though...
Perhaps the loss in ores could be balanced by reactions that produce more bars of metal per ore stone. It might not be realistic, but it'll balance the ore retrieval issue.

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Anther help is to give the humans a sawmill workshop to produce wood more easily.
Yeah. For digging to be more trouble than it's worth, above-ground construction needs to be made more attractive. Unfortunately the two are inherently imbalanced, since you can't order mass-building as you can mass-digging.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Interus

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Re: Limiting Mining
« Reply #16 on: March 05, 2011, 10:26:21 pm »

The solution I'm working on for this is roughly what other people have suggested, though I turned mining skill improvements completely off for humans.  Probably not a good idea right now, with metal being so rare.  You really have to mine a lot to get useful amounts, or trade for it.  But it makes it so all mining is permanently slow.  I'm also working on building a sawmill that will make 5 blocks out of 1 log.  I'd probably have it finished if "working on" meant "done anything more than thought about it."  I've mostly been modding the human raws to have some mildly interestomg castes.

The sawmill is interesting because it means you have to decide between using logs to build constructions or objects.
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Askot Bokbondeler

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Re: Limiting Mining
« Reply #17 on: March 05, 2011, 10:34:19 pm »

actually, the vikings produced iron almost exclusively from bog iron
that mod replaces some vanilla files, read the readme to make it compatible with your mod

you'd have to get lucky and embark somewhere there's peat for that mod to make a difference

Foamy

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Re: Limiting Mining
« Reply #18 on: March 06, 2011, 09:19:38 am »

The solution I'm working on for this is roughly what other people have suggested, though I turned mining skill improvements completely off for humans.  Probably not a good idea right now, with metal being so rare.  You really have to mine a lot to get useful amounts, or trade for it.  But it makes it so all mining is permanently slow.  I'm also working on building a sawmill that will make 5 blocks out of 1 log.  I'd probably have it finished if "working on" meant "done anything more than thought about it."  I've mostly been modding the human raws to have some mildly interestomg castes.

The sawmill is interesting because it means you have to decide between using logs to build constructions or objects.

There are some sawmills already done. there's one in the mesolithic thread. could save some time.
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Erk

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Re: Limiting Mining
« Reply #19 on: March 06, 2011, 01:19:07 pm »

Also make the kiln reaction to produce bricks produce more than one at a time. 5 or so.

Make picks a foreign item. Replace them with shovels. Do what you can to make shovels suck more than picks: two handed for one, and perhaps extremely heavy so that they slow the wielder down a ton (is that possible?)

Potentially, you could make shovel manufacture a more onerous process. You have to make a shovel blade at a forge and a wooden handle at a craft shop, then combine the two at the craft shop. Doing it this way, you could possibly use the reaction to make the shovel out of a specific mineral for shovels only, one that weighs a lot.

Alternately make a new item called 'pick' that fits that description for humans to use, and rename the dwarven pick a 'mattock'.
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Krinogen

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Re: Limiting Mining
« Reply #20 on: March 06, 2011, 01:56:21 pm »

just delete the mining skill, and for stone, make a plant-like "boulder" wich can be gathered, this is normal to pick up boulder from the ground, here is your solution :)
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