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Author Topic: [38a] Seed 1459142539 - civs spawning masses of towns  (Read 411 times)

Old School Gamer

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[38a] Seed 1459142539 - civs spawning masses of towns
« on: February 07, 2008, 08:54:00 pm »

I've just created this world with the seed 1459142539;  as you can see from the screenshots, masses of towns have been spawned in the world.  This includes all races.

I created this spawn on Ubuntu 7.10 using wine (using the winefix script).


I embarked in the area highlighted on the map; not a human in sight, not a building in sight.

Edit: Is it possible to display an image?

[ February 07, 2008: Message edited by: Old School Gamer ]

[ February 07, 2008: Message edited by: Old School Gamer ]

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Currently Playing:  DF, Galciv2, Eschelon Book 1, Helherron, Unreal World.

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Old School Gamer

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Re: [38a] Seed 1459142539 - civs spawning masses of towns
« Reply #1 on: February 07, 2008, 08:58:00 pm »

Actually, I just realized,  my screensaver came on during the world creation at the point where it said it was cleaning up old items;  I think it crashed during this time, I thought it had finished okay.. I'm 99.9999% sure that it crashed somehow in world gen but still kept the world.  It just ended up not cleaning up those non-existent towns.

[ February 07, 2008: Message edited by: Old School Gamer ]

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Lord Licorice

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Re: [38a] Seed 1459142539 - civs spawning masses of towns
« Reply #2 on: February 07, 2008, 08:59:00 pm »

Your image names have spaces in them, causing 404 when trying to reach them in a browser and causing the image tags to fail.
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Derp.

Old School Gamer

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Re: [38a] Seed 1459142539 - civs spawning masses of towns
« Reply #3 on: February 07, 2008, 09:05:00 pm »

Thanks,  I fixed em up.
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Going to Buy: Warhammer Online, Space Rangers: Reloaded, Stardock's MoM Clone.

Jifodus

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Old School Gamer

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Re: [38a] Seed 1459142539 - civs spawning masses of towns
« Reply #5 on: February 07, 2008, 09:16:00 pm »

I'm respawning the world once again with a fresh loadup of DF, will see what the result is.  Either way I'll post it in the original thread about this.

Fresh loadup, re-do of seed generation,  no urban sprawl.

image:

I don't think there's any need for me to post in the other thread, it looks like Toady's got an idea of it.

[ February 07, 2008: Message edited by: Old School Gamer ]

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Currently Playing:  DF, Galciv2, Eschelon Book 1, Helherron, Unreal World.

Currently Playing With: Linux.

Going to Buy: Warhammer Online, Space Rangers: Reloaded, Stardock's MoM Clone.