He should only go back to adding features and adventure mode when he has fixed the current list. That will make the game better for new players as i can present the game in its current state to anyone.
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That's just like, your opinion, man.
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Do you think that your opinion of Toady's development priorities should hold any weight at all with him? Do you donate? Do you donate more than, say, $20/mo.? It's a labor of love, and we all vote with our wallets. I'm thrilled with the
progress embodied in 31.19, so I'll keep the donations coming. I'm okay with Toady choosing what comes next because, frankly, I manage a team of coders in the real world and I know that good devs know what's broken much better than the users.
I'm glad you're an ambassador for the game, and you may be bringing lots of new users and donations to Toady. If so, awesome - gripe away.
If you're not a donor, and you want a bug fixed particularly badly, then start a fund drive or bounty program for the bugs you want fixed. If you want the metal scarcity bug to be fixed, for example, you could collect pledges in a forum post -- "I'll give $5 when I can determine whether I'll have iron on my map before embark." When Toady posts a version that meets your requirement, you pay up
even if that version contains other painful bugs.
"But that won't make Toady listen!" you say... well, Toady can expect a certain level of donations per month regardless. If he can estimate the time it would take to knock out a bug, and knows that he's been pledged a certain amount of cash for that bug, then he can figure out how to earn a raise, and whether the agony of debugging that particular glitch is worth the extra $5 / $50 / $500 that he's been pledged for the fix. Once a bounty gets large enough, and especially if pledges prove to be reliable (say 75% of people actually send the money they pledged) then I bet you'll see Toady's priorities adjust to where the donor community wants them.