Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: elven cities.  (Read 6816 times)

antymattar

  • Bay Watcher
  • *Antymattar has created a Cat-ass-trophy*
    • View Profile
Re: elven cities.
« Reply #30 on: March 01, 2011, 05:42:08 am »

I'll just leave this here: http://www.bay12forums.com/smf/index.php?topic=63054.msg1453010#msg1453010

If we have raw-editable procedural cities, then you can make whatever kind of tree fort you want.  Plus you can mod in whatever kind of other races and make them all live like Tolkien elves or whatever "homage" you want to make.
NOOOO!!! I WAS GOING TO BE THE FIRST PERSON TO COME UP WITH THAT! HOW!? WHEN!? Why didn't I see this before!?

Granite26

  • Bay Watcher
    • View Profile
Re: elven cities.
« Reply #31 on: March 01, 2011, 08:33:05 am »

There are no new ideas.  There are very few ideas that aren't already on the dev list, either.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: elven cities.
« Reply #32 on: March 01, 2011, 10:32:37 am »

There are no new ideas.  There are very few ideas that aren't already on the dev list, either.

There are new ideas, you just have to go beyond the immediately obvious, and dedicate a lot of time and thought to them.  If it's some first-stage change that you can see as an immediate solution to an immediate problem, it's something that's been thought of before, but if you go two or three or four stages, you get more likely to have a new idea that requires creating a problem and its solution at the same time.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

antymattar

  • Bay Watcher
  • *Antymattar has created a Cat-ass-trophy*
    • View Profile
Re: elven cities.
« Reply #33 on: March 02, 2011, 06:36:20 am »

Yeah. toady MUST ad that editor.
Pages: 1 2 [3]