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Author Topic: rampbuilding strategies  (Read 1027 times)

Brent Not Broken

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rampbuilding strategies
« on: February 26, 2011, 07:56:32 pm »

Had the notion to create a fort with no stairs, only ramps. Had problems.

Is there a way to dig from a lower Z-level to a higher one, using only ramps? I'd like to set up some towers with an alternating Z-level design so that they're climbable by ramps all the way up, but that doesn't seem to be possible unless I use stairs to have miners go up to the higher of the two Z-levels and dig ramps down.

I'm assuming no, because a dwarf standing on a ramp is considered to be on the lower of the two Z-levels the ramp spans (is this correct?), and can't climb to the next Z-level without an adjacent empty space on the upper Z-level, but can't dig out an empty space above while he's still standing below.

There's got to be some sort of clever way to get around this, right?
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EveryZig

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Re: rampbuilding strategies
« Reply #1 on: February 26, 2011, 07:59:35 pm »

You can dig upwards with d -> r (dig -> ramp)
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Brilliand

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Re: rampbuilding strategies
« Reply #2 on: February 26, 2011, 08:05:46 pm »

I'm assuming no, because a dwarf standing on a ramp is considered to be on the lower of the two Z-levels the ramp spans (is this correct?), and can't climb to the next Z-level without an adjacent empty space on the upper Z-level, but can't dig out an empty space above while he's still standing below.

No, I've had miners dig out tiles that a ramp led up to... though sometimes they wouldn't for some reason.  Maybe they won't do it along a diagonal??
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ext0l

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Re: rampbuilding strategies
« Reply #3 on: February 26, 2011, 09:34:01 pm »

After designating a ramp to be dug, go to the z level above it and designate a channel on the tile directly above the ramp. Then you can dig across as normal.
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elf-fondling human

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Re: rampbuilding strategies
« Reply #4 on: February 26, 2011, 10:22:14 pm »

I once dug a ramp with a tree floating over it. ???
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Urist Da Vinci

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Re: rampbuilding strategies
« Reply #5 on: February 26, 2011, 10:23:44 pm »

Had the notion to create a fort with no stairs, only ramps. Had problems.

Is there a way to dig from a lower Z-level to a higher one, using only ramps? I'd like to set up some towers with an alternating Z-level design so that they're climbable by ramps all the way up, but that doesn't seem to be possible unless I use stairs to have miners go up to the higher of the two Z-levels and dig ramps down.

I'm assuming no, because a dwarf standing on a ramp is considered to be on the lower of the two Z-levels the ramp spans (is this correct?), and can't climb to the next Z-level without an adjacent empty space on the upper Z-level, but can't dig out an empty space above while he's still standing below.

There's got to be some sort of clever way to get around this, right?

Designate a ramp on the lower level, and designate "dig/mine" on the upper level, next to the ramp (not directly above).


This is a repeating pattern for a spiral ramp tower:
Code: [Select]
1     2     3     4

█     ▲█    ▼▲     ▼
▲▼    ▼      █    █▲

After designating a ramp to be dug, go to the z level above it and designate a channel on the tile directly above the ramp. Then you can dig across as normal.
You don't need to designate both a ramp and a channel.

Brent Not Broken

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Re: rampbuilding strategies
« Reply #6 on: February 27, 2011, 08:39:59 am »

This is a repeating pattern for a spiral ramp tower:
Code: [Select]
1     2     3     4

█     ▲█    ▼▲     ▼
▲▼    ▼      █    █▲
This looks like it ought to fix my issues. Gonna go try it out; thanks.
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