Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: HFS FPS (potential spoilers within)  (Read 4515 times)

ral

  • Bay Watcher
  • Praying to arm_ok
    • View Profile
    • Steam Profile
Re: HFS FPS (potential spoilers within)
« Reply #30 on: February 25, 2011, 09:58:41 pm »

The complexity of pathing up 3 dimensionally through twisty caverns reduces the FPS to almost 0 for a while, but get them into an area where the only path is a single hallway to the fort or something and the FPS goes back up to something thats still slow as hell but much better than 0.

And once they slaughter all of your dwarves FPS is great again. I didn't need that fort anyway.

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Re: HFS FPS (potential spoilers within)
« Reply #31 on: February 26, 2011, 12:17:55 am »

Steal the NASA supercomputer. Never have to worry about FPS issues again!

No, it wouldn't even run DF, it's not fully x86 compatible.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: HFS FPS (potential spoilers within)
« Reply #32 on: February 26, 2011, 12:23:45 am »

It's probably multi-core as well.  Probably have more luck modding a game console, or something.

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Re: HFS FPS (potential spoilers within)
« Reply #33 on: February 26, 2011, 12:37:05 am »

It's probably multi-core as well.  Probably have more luck modding a game console, or something.

Also not x86, and multicore.  XD

The fastest per-core CPUs I am aware of is the AMD T1100 (in 3.7 GHz turbo mode), followed by the Intel i72600K.  These are the best speeds available for a *single threaded application* like DF.
Logged
Pages: 1 2 [3]