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Author Topic: Cold climates wanted.  (Read 403 times)

Grimlocke

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Cold climates wanted.
« on: February 24, 2011, 11:50:45 pm »

As the title hinted, I have been trying to make a world in which most of the non-freezing squares have a 'cold' climate. One that has a neat summer-winter cycle in which the temperature drops below freezing temperature in mid-winter and above it mid-summer.

Thing is the worldgenerator realy doesnt seem agree with this. It is rediculously stubborn about making a gradient of temperatures from north to south, even when both min and max temperatures are 0. Fiddling with variance, min, max, weight mesh, etc. for more than an hour yielded me mostly worlds which were half frozen, half temperate, with the cold climate part being neglectable. There were also some where the temperate part was a gradient from temperate to scorching, dispite max temp being 0 again.

So far the only sensible conclusions I drew from this are:

-You get a 'polar cap', like it or not.
-You can turn your entire world into an icecube with very low maximum temp values. Not so useful.
-The game doesnt like a max temp below 1, if I do so it seems to add some 100 units to it. From this I concluded my min temp should be about -10, and my max temp abour -80. Ironically this freezes the game.
-Mesh grids are largely ignored.
-Variance mostly just affects how 'spotty' tempreture zones are. I had half a world with a fairly random looking noise pattern of freezing and not freezing squares.

None of which bring me very close to my goal. I expect this is one of those pesky hard-coded issues that we realy just have to sit out untill a future update, but felt like throwing the results out here anyway.
« Last Edit: February 25, 2011, 12:03:16 am by Grimlocke »
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!