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Author Topic: Mounted units and cage traps  (Read 623 times)

Cotes

  • Bay Watcher
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Mounted units and cage traps
« on: March 05, 2011, 04:36:03 pm »

If the equation there isn't self-explanatory: Do cage traps capture mounted units, and if they do, do both the mount and the rider end up in the cage or only one of them?
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.

shmelse

  • Bay Watcher
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Re: Mounted units and cage traps
« Reply #1 on: March 05, 2011, 04:59:51 pm »

Cage traps will catch only one creature. Mounted units are not immune to cage traps.

Example: If you have a goblin on a toad, a first trap will catch just the toad and a second trap will be needed to capture the goblin.
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"Aye, th' fortress o' Barbedgear. They say th'r was a dinin' room dere...o' such splendor tha' it'd reduce ye te tears! Masterful engravings lined th' walls! Th' food was endless!"

"An' th' tables?"

"Oh, those fuckin' TABLES...*weeps gently into beard*"

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  • Bay Watcher
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Re: Mounted units and cage traps
« Reply #2 on: March 05, 2011, 05:20:07 pm »

Well fuck. I'm going to have more logistics for my prisoners than my dwarves by the time I'm done with this siege.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.