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Author Topic: COMMUNITY MOD PROJECT - Magic the Gathering  (Read 11435 times)

3

  • Bay Watcher
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Re: COMMUNITY MOD PROJECT - Magic the Gathering
« Reply #75 on: February 18, 2011, 12:35:08 pm »

You don't need to define templates for changes to a single creature.

Code: [Select]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
...
[SELECT_MATERIAL:HORN]
(whatever changes need to be made)
...
[RELSIZE:BY_CATEGORY:HORN:1000]
   
Additional nitpick: ANY_TEMPERATE_FOREST/ANY_TROPICAL_FOREST can be replaced with ANY_FOREST.
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ricemastah

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Re: COMMUNITY MOD PROJECT - Magic the Gathering
« Reply #76 on: February 18, 2011, 08:33:10 pm »

Although there seem to be no errors associated with my creature I have yet to see a single one anywhere in the 6+ worlds I have generated. Any idea what I might be doing wrong?
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3

  • Bay Watcher
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Re: COMMUNITY MOD PROJECT - Magic the Gathering
« Reply #77 on: February 18, 2011, 08:39:11 pm »

Posting the entry would help. I'm an idiot.

It needs the LARGE_ROAMING tag.

In future, to make sure there isn't an issue, try exporting the pop data (legends mode -> p) and searching the generated pop file for the creature's name.
« Last Edit: February 18, 2011, 09:00:03 pm by 3 »
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ricemastah

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Re: COMMUNITY MOD PROJECT - Magic the Gathering
« Reply #78 on: February 18, 2011, 10:50:03 pm »

Posting the entry would help. I'm an idiot.

It needs the LARGE_ROAMING tag.

In future, to make sure there isn't an issue, try exporting the pop data (legends mode -> p) and searching the generated pop file for the creature's name.

That's actually what I did for all the worlds. That's how I knew for sure. Otherwise they could just be in some remote area.
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