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Author Topic: Converted workshop retains old task  (Read 512 times)

Erasmus Darwin

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Converted workshop retains old task
« on: March 16, 2007, 07:16:00 pm »

This is with the current version, v0.23.130.23a.

I had a jeweler get hit by a strange mood.  For whatever reason, he claimed a butcher shop -- note that this wasn't a fell or macabre mood.  He ended up grabbing some gems and making a gem-based item.  When he was finished, the butcher shop had magically transformed into a jeweler's workshop.  I suspect that the transformation part is intended and not a bug.

However, when I used 'q' to view the converted workshop, it still had an active "butcher a corpse" task associated with it.  I guess that this just wasn't cleared out when the workshop was converted.

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Chthon

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Re: Converted workshop retains old task
« Reply #1 on: March 17, 2007, 03:26:00 am »

They do convert other workshops to their own needs at times.  Not sure what makes them do that, but your jeweler workshop should not be butchering corpses.  That's strange.

All tasks that were there when a fey mood dwarf takes over a workshop are cleared out, completed or not.  What you are seeing is the jeweler shop autoqueuing a butchering order like it's still a butcher shop.  I've never seen a dwarf convert a workshop myself, tell us how it works out, and maybe post the save for Toady to look at.

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Toady One

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Re: Converted workshop retains old task
« Reply #2 on: March 20, 2007, 05:07:00 am »

Was the dwarf standing on the butcher's shop when the mood hit?  I think there's still a bug where they'll claim the building they are standing on instead of the proper building.  And yeah, it's likely the autoqueued jobs.
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Gakidou

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Re: Converted workshop retains old task
« Reply #3 on: March 22, 2007, 02:19:00 am »

quote:
Originally posted by Toady One:
<STRONG>Was the dwarf standing on the butcher's shop when the mood hit?  I think there's still a bug where they'll claim the building they are standing on instead of the proper building.  And yeah, it's likely the autoqueued jobs.</STRONG>

Huh, so if we want our dwarves to convert buildings with useful floorplans (looms for large open pathing space, or bowyer workshops for their vertical walls), we should make our entire fortress path through them?

(So possessed dwarves converting workshops isn't intentional? Hmm.)

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AlStar

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Re: Converted workshop retains old task
« Reply #4 on: March 22, 2007, 07:59:00 am »

quote:
(So possessed dwarves converting workshops isn't intentional? Hmm.)  

Converting workshops (if you don't happen to have the one they're looking for, and it wouldn't require something special (like an anvil)) is intentional, Toady's just saying that if they happen to be in a workshop when the mood hits them, they will sometimes convert that workshop, even if you do have a workshop of the correct type.

Erasmus Darwin

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Re: Converted workshop retains old task
« Reply #5 on: March 22, 2007, 11:35:00 am »

quote:
Originally posted by Chthon:
<STRONG>I've never seen a dwarf convert a workshop myself, tell us how it works out, and maybe post the save for Toady to look at.</STRONG>

Well, I really needed to get some stuff butchered, so I wound up converting the workshop back manually.  So there isn't too much to tell about the aftermath, and I'm not sure the save would be useful anymore.

I did get a screencap of the queued up butcher job, though:

quote:
Originally posted by Toady One:
<STRONG>Was the dwarf standing on the butcher's shop when the mood hit?</STRONG>

I don't think that was the case, but I can't rule it out.  I seem to recall watching him walk to the butcher shop when the mood first hit, but my memory's not always the greatest.

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