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Author Topic: Crash bug found involving canceling buildings  (Read 416 times)

Gakidou

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Crash bug found involving canceling buildings
« on: August 24, 2006, 07:37:00 pm »

Hi, Toady! I've got what appears to be a repeatable crash bug on a saved game that you might be interested in looking at. I'm not certain precisely the range of actions of that will cause these crashes (I had three crashes without really knowing what I did to cause it before finding a repeatable method), but this seems to work:

There is a farmer dwarf going to build a bridge. If everything is left alone for about half a minute or so, the announcements get spammed with a "building cancelled due to pathfinding" sort of message. Once these start, select the bridge with "t" and then cancel its construction with "x"; this will cause the game to crash instantly.

I'm going to go ahead and do some more testing (whether cancelling before the spam doesn't cause the crash, for example) to try to help narrow down the cause, but would you like me to send you the save file, and if so how would you prefer I send it?

Thanks for all your hard work!

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Gakidou

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Re: Crash bug found involving canceling buildings
« Reply #1 on: August 24, 2006, 07:43:00 pm »

UPDATE: It seems that the farmer dwarf is not related; both cancelling the bridge before he starts spamming, and removing the farmer from the "build bridge" command before cancelling the bridge result in a crash. I still don't know whether it is this particular bridge or all bridges.

(Aditional information, if it helps: I'm using the latest version (21-102-19a), the only changes I made to any files were the init files, and the world was generated on my computer.)

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Toady One

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Re: Crash bug found involving canceling buildings
« Reply #2 on: August 24, 2006, 07:53:00 pm »

You can either send me the region#.sav + region# folder at toadyone@bay12games.com, or post those somewhere I can DL them.  If you have a step by step to get it to happen, that's cool.  I can try fiddling with it a bit myself.
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