@Maklak: Thanks for the link. My searches kept turning up long-forgotten threads. Maybe I need to level up my searching.
Glancing at it now though, 15 pages? Sheesh, suggesting things may not be worth the hours it'll take to research enough. Maybe I'll just dream to myself. :-/
I would say selecting items to trade is a good example of what needs to change. You have to go to the trade depot and select items to bring. You can see how far away they are but not which stockpile they're organized into or anything. Wouldn't it make more sense (and I know it's been suggested) to have a trade flag on items so that you express your intent to trade when you're actually stumbling over it on the map? I see the pile of tables sitting around and I think, "I should get rid of some of these". Maybe it's just me.
"I want a wall around my settlement" is a good argument because that's a task without a real target location or object. However, I'd still probably think of it along the lines of, "Wow, this place on the map I'm looking at looks really vulnerable. I should have a wall here."
Of course I can get used to the current rules. I mean, we all got used to qwerty keyboards. I'm just saying that if you're designing again from scratch, it'd be better to go with the GUI principle of working on what you can see instead of the console principle of forming your command in your mind then translating it to the computer's obscure language.
@robolee: Yes and no. If you're playing WarCraft, then sure you click Build -> Farm and place it, but since you're using a mouse, your attention never really leaves your target zone. It's not like you look at a full-screen menu and click a farm then scroll around your map figuring out where to place it. A better example would be attacking. You select your dudes and either click attack and click an enemy or you right-click on the enemy directly. In these cases, you first focus on the object then the subject of the command, then issue the command. You don't choose a global attack command, pick the attacker, then pick the target. That's just silly.
Anyway, sorry for rehashing this stuff again. I'll probably go back to more playing and less suggesting. You guys seem to have this under control.