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Author Topic: Non-dwarven migrants + races not currently included  (Read 1689 times)

Deimos56

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Re: Non-dwarven migrants + races not currently included
« Reply #15 on: February 11, 2011, 07:53:29 pm »

What, are you saying my half-minotaur can't breed with a water elemental to create a half-aquataur?

How ELSE am I going to create my underwater labyrinth of imprisoned mad scientists?!
You can't see it from there, but I think my brain just exploded a tiny bit.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Jayce

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Re: Non-dwarven migrants + races not currently included
« Reply #16 on: February 12, 2011, 08:42:32 am »

There are already gnomes in DF,a few different types,they steal your shit and swarm about annoyingly.
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Sonlirain

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Re: Non-dwarven migrants + races not currently included
« Reply #17 on: February 12, 2011, 02:56:11 pm »

You know... i'd actually would like having a large multiracial fort.
Races could get some bonuses and racial traits.

Humans for example would be better than dwarves at farming and generally stronger (being larger is not a bad thing) and capable of surviving without alkohol... or even better they couldnt drink alkohol too often... and would feel bad in caves.

Dwarves - No need for an explanation.

Elves - Make them butcherable...

This would force the player to create an above ground part with humans and their structures and the glorious dwarven underworld.
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

ZioAnthros

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Re: Non-dwarven migrants + races not currently included
« Reply #18 on: February 12, 2011, 04:28:51 pm »

I'm inclined to agree, but i'd also need to see some really... disgusting racism permeate the scene.
Mixing races should almost always result in some tantrumming race riots, at least short term, maybe... 5-20 years say.
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