I might be really late on these issues, but I haven't been able to find any references to them on the wiki, so I decided that it might be a good idea to ask the forums what's going on in these scenarios:
1. I built a Trade Depot above land, then about a year later, I found out that I needed to move it so that I could channel a 10x10 hole in my fort for "underground" strawberry farming. However, even though I set the Trade Depot to be demolished, none of my dwarves will dismantle it, even though there are currently 7~13 idlers in my fort. So far, the Trade Depot is not being used; there are no traders, and the broker is doing other things. There are items in it, although this has never been a problem to my dwarves in the past; they had no problem breaking down a trade depot and leaving the items all over the ground. Why won't my dwarves dismantle the Trade Depot?
2. I had a huge supply of wood that I brought via embark that I wanted to dump into a quantum stockpile (d-b-d). However, my dwarves would not take the wood. When I assigned a specific wood stockpile (p-w), all my dwarves rushed to take the job. They walked to the wood stockpile, put the wood down, realized that it was set to be dumped, picked it back up again and did a complete 180 and ran to my quantum stockpile. I've also observed this behavior happening with wood cut above ground, as well as with bags and other items (all above ground). Why do my dwarves act this way?
3. I was experimenting with a new trap design in which a thin bridge of cheap spike traps would cause invaders to dodge into the pit below it, where I would control the flow of water using floodgates. By doing so, I believed that I could drown and destroy any non-megabeast invasion before it ever got close to my fort. However, when one or two goblins in an ambush did so, the rest of the pack simply waited outside the traps, as if they knew that stepping on them would be certain death. For some reason, they were not attracted by the poor mule I attached to a restraint on the other side of the bridge after seeing their friends die. Even when I unforbid my front door, they were still uninterested in invading my fort. What did interest them was the arrival of a dwarven caravan, which (to my chagrin) they promptly destroyed once it got close enough to my fort. Why did the enemies stop when they saw their friends die? Is this intended behavior? How can I fix this trap design so that they will run blindly into their doom?
4. Just a random question: can floor hatches drop goblins/megabeasts/forgotten beasts into the z-level below them? I might plan to use this for a variation on the above trap design.
Thank you in advance.