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Author Topic: Fort #3: Game hanging  (Read 561 times)

Voyager

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Fort #3: Game hanging
« on: January 30, 2011, 11:32:17 pm »

So of course, just before I finally get the well started, the game frame rate takes a dive and starts hanging.  Some time ago I revealed the first cavern level, and dropped some cats in to explore it.  At some point soon, one of them will reveal a new chunk of it.  Also, I've got dwarf bits scattering the countryside, and a berserk Elf on the loose.  Last save was before the deployment of the 'Dwarf Harassment Suit'  I've just banned Soap in an effort to cut down on the "Dwarf Cancels Cleaning: Area Inaccessible" spam.  For whatever reason, the butcher isn't butching, despite both a butchery, designated animals, and assignments all being active.  The DF.exe is also taking up 1.7GB of ram.

Basically, I've saving every 5 frames or so, just to keep going forward.  If I wash the world, will that delete all the mud?  Remudding my farm region could be problematic.

Harry Voyager

Addendum:  At this point the fort has a hang after about ten seconds of run time.  Sometimes the hang frees up in a few seconds, sometimes it doesn't.

Addendum 2:  Now the fort hangs 1 second of game time after the most recent save.  This may be the 2nd for to die due to perma-crash
« Last Edit: January 31, 2011, 12:03:44 am by Voyager »
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Girlinhat

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Re: Fort #3: Game hanging
« Reply #1 on: January 31, 2011, 01:19:31 am »

Are there any ghosts?  I would get hangups that would pause the game for a few seconds, and then jerk forward a dozen frames.  Ghosts seem to be horrid on the lag.

Voyager

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Re: Fort #3: Game hanging
« Reply #2 on: January 31, 2011, 03:24:11 am »

I believe I've laid all the ghost to rest.  There were quite a number for a while, but I finally cleared out enough to the ambushers to be able to open my for t back up and collect all the bodies.  I'll check my Stocks screen through, to make sure I got everyone.
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Voyager

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Re: Fort #3: Game hanging
« Reply #3 on: January 31, 2011, 10:54:41 am »

Found that a couple bodies were still forbidden, but I have no ghosts out.  Clean Map didn't help either.  Anyone have any ideas?  I really don't want to lose a second fort in a row to gamecrash.
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claer_runway

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Re: Fort #3: Game hanging
« Reply #4 on: January 31, 2011, 11:30:30 am »

1.7? the most I ever experienced was .8, and that was when I was genning a large region.

how big is your embark?
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You can't program common sense.

like Skies of Arcadia?:
http://www.youtube.com/user/clearrunway

Voyager

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Re: Fort #3: Game hanging
« Reply #5 on: January 31, 2011, 11:33:58 am »

I believe it is the full 3x3.  Also, I've revealed the first cavern layer which seems to stretch across the entire map, though I haven't gotten it fully explored yet.

At this point I'm considering backing up the game and doing a reclaim, to see if that unsticks it.  If I reclaim with five Goblins in my bridge pit, will the Goblins get out and be roving the fort when I get back?  What happens to the items my dwarves are currently wearing: i.e. the sets of Steel Armour?

Harry Voyager
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