Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Goblin Playpen (with images)  (Read 920 times)

Pride

  • Bay Watcher
  • Long live the King.
    • View Profile
Goblin Playpen (with images)
« on: January 28, 2011, 10:33:24 pm »

Designed a goblin playpen for my current fort complete with six side chambers. Each side chamber will house a single large, agressive animal. In this case I have one war grizzly and one war black bear in the bottom two chambers. Each chamber has it's own respective pit opening in the ceiling of the chamber to allow easy access for dropping in creatures. There is also one other pit located in the center of the area (above the unhappy face) where I can drop goblins in from.

The six levers on the right are what open and close the vertical steel bars. Through this the player (you) can choose which animal your new goblin friend gets to play with.





The two images represent the before and after. In the bottom image you can see there are three goblin corpses and one grizzly bear corpse (one goblin got lucky) and a crazy ton of blood. The electrum chains in each chamber are for aesthetic purposes.

And, lastly, for your reading pleasure:
Spoiler (click to show/hide)
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Goblin Playpen (with images)
« Reply #1 on: January 28, 2011, 11:42:02 pm »

Will goblins go after chained animals?  I've only experienced prisoners to run from anything after being pitted.  Were these prisoners disarmed first?

ext0l

  • Bay Watcher
    • View Profile
Re: Goblin Playpen (with images)
« Reply #2 on: January 28, 2011, 11:47:01 pm »

I love the  :( on the floor.

Also, its fun having goblins fight cave dragons, hydras, etc.
Logged

Pride

  • Bay Watcher
  • Long live the King.
    • View Profile
Re: Goblin Playpen (with images)
« Reply #3 on: January 29, 2011, 01:11:54 am »

Will goblins go after chained animals?  I've only experienced prisoners to run from anything after being pitted.  Were these prisoners disarmed first?

The chains are for aesthetic purposes only. Nothing is physically attached to them. I drop the animals in from an overhead pit. Also, the prisoners were fighting for their lives naked, ie no weapons, armor, etc.
Logged

Pride

  • Bay Watcher
  • Long live the King.
    • View Profile
Re: Goblin Playpen (with images)
« Reply #4 on: January 29, 2011, 01:14:59 am »

I love the  :( on the floor.

Also, its fun having goblins fight cave dragons, hydras, etc.

I'm hoping to pick up a giant cave spider. Would be great to chamber one of those in my petting zoo.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Goblin Playpen (with images)
« Reply #5 on: January 29, 2011, 01:19:30 am »

Ah, well, unchained animals does change things...

Mantonio

  • Bay Watcher
  • Make Science!
    • View Profile
Re: Goblin Playpen (with images)
« Reply #6 on: January 29, 2011, 12:12:50 pm »

Question: How do you get the animals back into the pens?
Logged
Who's the greatest warrior ever?
A hero of renown?
Who slayed an evil ocean?
Who cast the Lich King down?
BILLY!

Bordellimies

  • Bay Watcher
  • [SOMETHING_ORIGINAL]
    • View Profile
    • My YouTube channel
Re: Goblin Playpen (with images)
« Reply #7 on: January 29, 2011, 02:42:06 pm »

Question: How do you get the animals back into the pens?

If they're tame, they can be just assigned to the pit above their pen.
Logged
Warmogs are like bacon, they make everything better and you can never have enough of them

Pride

  • Bay Watcher
  • Long live the King.
    • View Profile
Re: Goblin Playpen (with images)
« Reply #8 on: January 29, 2011, 04:19:47 pm »

Question: How do you get the animals back into the pens?

You can drop them back through the pit opening in the ceiling, but I've also noticed that after the animals are finished with their play-thing, they tend to wander back into the respective chamber they were released from which allows me to pull the lever to close the bars. Not sure if it occurs every time, but it's been the majority of times thus far. I think it has to do with pathfinding, or lack there of.
Logged