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Author Topic: Turning invasions off  (Read 635 times)

Kattaroten

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Turning invasions off
« on: January 29, 2011, 05:44:29 am »

If you have turned invasions of in the init file and made a large fort and then want them back again so you can experience the wonderful combat system, can you then reactivate them and they will start to appear again in the old fort?
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Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years make a near-infinite world generator, write the physics,generate histories,form detailed descriptions of every human, elf, dwarf, and goblin generated, caverns, and huge randomly generated monsters made out of who knows what. You. guys. suck.

Haedrian

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Re: Turning invasions off
« Reply #1 on: January 29, 2011, 06:34:19 am »

The stuff in init.txt is checked every time you turn the game on.

So if you make any changes, close the game and open it again, it'll check them again.

So you can turn invaders off, wait a few years till you have a good military, turn it on, close the game, open it again and they'll start coming.
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Kattaroten

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Re: Turning invasions off
« Reply #2 on: January 29, 2011, 07:27:12 am »

Thank you  :D
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Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years make a near-infinite world generator, write the physics,generate histories,form detailed descriptions of every human, elf, dwarf, and goblin generated, caverns, and huge randomly generated monsters made out of who knows what. You. guys. suck.