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Author Topic: Guide to setting up your military - the alternative way  (Read 7511 times)

Savolainen5

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Re: Guide to setting up your military - the alternative way
« Reply #15 on: January 18, 2011, 06:17:29 pm »

Here's also where those goblin prisoners come in handy. Strip them of their weapons, but not their armor, and send a squad to fight them, preferably with wooden, and if not available, silver versions of their weapons of choice. Note that you can use wooden crossbows to train hammer skill :D

How do you decide what to strip?  I thought it was only possible to mass-strip caged prisoners?
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martinuzz

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Re: Guide to setting up your military - the alternative way
« Reply #16 on: January 18, 2011, 06:34:18 pm »

You can go to the stocks screen and dump the weapons from there.
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Nurg

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Re: Guide to setting up your military - the alternative way
« Reply #17 on: January 18, 2011, 08:03:24 pm »

Thanks for this guide, I just started playing again, and was totally lost when it came to military in this newest version. My fortress was totally wiped out. This helped a ton.
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Lortath

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Re: Guide to setting up your military - the alternative way
« Reply #18 on: January 26, 2011, 09:02:13 pm »

Thanks!

This will help a lot of players here (counting me  ;D)
Great work.
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Seraphaw

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Re: Guide to setting up your military - the alternative way
« Reply #19 on: January 27, 2011, 05:22:05 am »

Wow! So easy to use and so affordable![/tv shop]

This will help out a ton, thanks for simplifying :).
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OddProphet

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Re: Guide to setting up your military - the alternative way
« Reply #20 on: January 27, 2011, 09:30:58 am »

Bumping.  FOR JUSTICE.
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plisskin

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Re: Guide to setting up your military - the alternative way
« Reply #21 on: January 27, 2011, 11:28:24 am »

I'm doing it the old-fashioned way this fort, but when I'm savvy enough to finally construct the dwarf Outer Heaven I'm definitely going to do this to every dorf I've got. Thanks for the guide.
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Jurph

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Re: Guide to setting up your military - the alternative way
« Reply #22 on: January 27, 2011, 12:33:47 pm »

Now, press (s)quads, select the squads you wish to train, and give them a (m)ove order to your danger room. Instantly, the dwarves in the squad will change from civilians into military dwarves, and move to the danger room, unless they're sleeping. In that case, they will change to military as soon as they wake up.

... the way movement/stationing orders work at the moment.
In 40d, you could order a dwarf to an exact spot. Currently, you cannot.

I'd like to amend this by suggesting that you set up several 1x1 Danger Rooms as single-tile Burro(w)s.  This lets you establish a squad of 10 dorfs, and assign a set of 6-8 "Defend Danger Burrows A (B,C,D, etc.)" (minimum 1) so that at any given time, 6-8 of your dorfs will be standing alone inside their own personal 1x1 danger room training while the other two take care of their personal needs.  Getting them to stand still in the danger rooms is easier, and fewer spears will be idle.  You can connect all of the Danger Rooms to the same lever, too.

This also solves martinuzz's problem of being unable to precisely station dwarves.
« Last Edit: January 27, 2011, 12:36:15 pm by Jurph »
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martinuzz

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Re: Guide to setting up your military - the alternative way
« Reply #23 on: January 27, 2011, 12:46:31 pm »

Good call. It sounds like that would work very well.
Too bad you cannot give the defend burrows order directly from the (s)quads menu, meaning you will have to use some schedules after all.
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Nameless Archon

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Re: Guide to setting up your military - the alternative way
« Reply #24 on: January 27, 2011, 02:21:08 pm »

Now, press (s)quads, select the squads you wish to train, and give them a (m)ove order to your danger room. Instantly, the dwarves in the squad will change from civilians into military dwarves, and move to the danger room, unless they're sleeping. In that case, they will change to military as soon as they wake up.

... the way movement/stationing orders work at the moment.
In 40d, you could order a dwarf to an exact spot. Currently, you cannot.

I'd like to amend this by suggesting that you set up several 1x1 Danger Rooms as single-tile Burro(w)s.  This lets you establish a squad of 10 dorfs, and assign a set of 6-8 "Defend Danger Burrows A (B,C,D, etc.)" (minimum 1) so that at any given time, 6-8 of your dorfs will be standing alone inside their own personal 1x1 danger room training while the other two take care of their personal needs.  Getting them to stand still in the danger rooms is easier, and fewer spears will be idle.  You can connect all of the Danger Rooms to the same lever, too.

This also solves martinuzz's problem of being unable to precisely station dwarves.
Rather than using a burrow (which can cause job conflicts if done improperly) you can use a barracks designation with a training schedule to accomplish the same thing. Building a 3x1 space, with one end being an armor stand, the middle being an internal, forbidden door, and the last tile being a danger room, you can make the armor stand into a barracks, expand it through the "internal" door, cover the tile with the spikes on it, and you're golden. (The armor stand should be unreachable once the door is forbidden. The dwarves don't need to reach the stand, just the barracks designation.)

No burrow required, no mess, no fuss. Dwarves will pack themselves into the room using this method in order to train, and the danger room will simply augment the existing training regimen(s). There's also no danger of inadvertently assigning someone to a burrow they don't belong in...


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Fredd

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Re: Guide to setting up your military - the alternative way
« Reply #25 on: January 29, 2011, 10:28:47 pm »

You can use a defend burrow command on the squads screen, takes trickery. Just create a new alert, go to the scheduling screen a new screen is now accessible. Give a new order, set the criteria you want them to follow, then copy, and paste into each month, on that schedule. Once done, a new command will be accessible on the squad screen. Choose a squad,then the t key, to cycle to the new alert.The new alert for them to defend burrow begins(dodge spears in the danger room )you designated as the burrow to defend. When you want them to go back to whatever they were doing before the alert, set that squad you chose, back to either inactive, or active, from squad menu.
 Another use for the patrol command, is have them march back and forth over a narrow path filled with the spear traps. Everyone then gets to appreciate the spears better
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