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Author Topic: Fort #3, Yet More Fun, or what's up with the traders this time?  (Read 765 times)

Voyager

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Fort #3, Yet More Fun, or what's up with the traders this time?
« on: January 25, 2011, 10:49:10 pm »

Ok, so this is going to be fun.  The traders are leaving, and they've left all the stuff behind in my Depot.  It's Elves, so it could be worse, but what just happened?

My initial guess is that it has something to do with mass forbidding the depot.  I was going through my inventory list to clean up forbidden items that shouldn't be when the Traders were in the depot, and I accidentally unforbid some trader items, so I did a mass forbid over the depot.  Either that or it has something to do with the active Goblin ambush, but the last batch of traders during an ambush functioned normally.

Any thoughts?

Harry Voyager
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Urist Imiknorris

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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #1 on: January 25, 2011, 10:54:14 pm »

You forbade all their stuff, so they left it when they left. Enjoy your wooden crafts.
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Namfuak

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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #2 on: January 26, 2011, 05:45:45 am »

You forbade all their stuff, so they left it when they left. Enjoy your wooden crafts.

And armor.  Does that even have any protection?
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Girlinhat

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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #3 on: January 26, 2011, 08:26:59 am »

I don't think you can ever wear wooden armor.

Fun fact, if you unbuild a depot while it's in use, the traders leave empty-handed.

Jurph

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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #4 on: January 26, 2011, 09:12:00 am »

Why doesn't burning wooden armor or wooden crafts yield coal/coke ... or at the very least, ash?  Pig tail and rope reed should produce ash when burned as well.
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Girlinhat

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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #5 on: January 26, 2011, 09:16:11 am »

Why can't we burn things on demand?  I want to designate fire!  The elves come to trade with me, and are appalled as I bring forth dozens-HUNDREDS of wooden shields, mugs, training weapons, and entire bins full of small wooden toys.  They are not brought to the depot, however, as they are placed directly beside the depot.  Another bin arrives, this one safely made of tin, and is placed on the depot.

The bins catch fire, hundreds of wooden objects burning bright and hot around the depot.  The trader opens the bin, and reveals a set of masterfully crafted elf bone gauntlets.

Marthnn

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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #6 on: January 26, 2011, 09:39:58 am »

If you forbid the Trade Depot building material (such as the 3 stones used to build it), traders assume said Trade Depot does not exist. When left without any Trade Depot for long enough, I guess they decide to leave, forgetting they unloaded all their goods already, in that unexistant Depot.
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Re: Fort #3, Yet More Fun, or what's up with the traders this time?
« Reply #7 on: January 26, 2011, 10:52:29 am »

Why can't we burn things on demand?

A light and delicate touch of magma may do just that.
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