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Author Topic: Dungeon Master: Build a dungeon  (Read 3580 times)

Atilliano

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Re: Dungeon Master: Build a dungeon
« Reply #60 on: January 19, 2011, 05:32:33 pm »

yep, though he can choose to attack them, which I doubt, thinking about the numbers.
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Kashyyk

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Re: Dungeon Master: Build a dungeon
« Reply #61 on: January 19, 2011, 05:36:05 pm »

Right, that's decided then. Kob's and Gob's hold the knight in Chamber C until the troll arrives, who is to knock him out.
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Atilliano

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Re: Dungeon Master: Build a dungeon
« Reply #62 on: January 20, 2011, 02:25:39 am »

Battle round 2:

As the knight wants to enter the hall where the noise is coming from, it suddenly falls silent.
Carefully, he takes a few steps into the hallway, but then, he sees them.
Small ugly creatures with daggers and short spears, kobolds.
Behind the kobolds stand a group of larger versions with a green skin and short blades with wooden shields, goblins.
As he wants to turn around and run, he notices a smaller group on the other side of the hallway, blocking the way out.
Then, the creatures begin to yell at him, shouting insults in their strange language.

Suddenly, a terrifying roar brings fear into his heart, and he turns around.
What he sees is a giant creature with a green/brown skin and standing three meters tall.
It wields an imposing and terrifying two meters long club.
The creature comes forward, and the knight throws his torch at it as hard as he can.
It hits the creatures eye, which then launches a terrible charge.
The knight is able to dodge the first hit by jumping to the side, but the second hits his sword arm, crushing it completely under the weight of the hit.
Then, the knight gets hit in the stomach, flying against the wall.
Slowely, the Forest Troll walks towards him, then, it rises it's weapon into the air, and it comes down.
Everything becomes black...

You succeeded in capturing the knight, though his arm is pulverized, no one can say if it's fixable.

_______________________________________________________________________________________________________________

Cave-Entrance from Mountains:
 No creatures
 No Traps
 No treasure

Side cave-entrance from Mountains:
 No creatures
 No Traps
 No treasure

Rooms:
Cave-hallways (Tiny)
 1 Forest troll (uncaged)
 31 Kobolds
 5 Goblins
 no traps
 6 Scattered gold coins
 1 Knight (heavily armored) (has 40 gold) (enemy) (knocked out)

Cave-chamber A (entrance)
 No monsters
 No traps
 20 Gold coins

Cave-chamber B (entrance)
 No monsters
 No traps
 20 Gold coins

Cave-chamber C (entrance)
 No monsters
 No traps
 No treasure

Cave-chamber D (entrance)
 No monsters
 No traps
 No treasure

Cave-chamber E (entrance)
 No monsters
 No traps
 20 Gold coins
 Has stairs (downwards)

Cave-trollcage chamber (light)
 5 Troll-cages
 No traps
 No treasure
 Has stairs (up and downwards)

Throneroom (Dungeon Heart)
 1 Chorrarghan, The Dungeon Master
 10 Goblins
 No traps
 500 Gold coins
 2 Sapphires
 1 Ruby
 Has stairs (upwards)

_______________________________________________________________

Final movement round:
begin your final movements this turn.
« Last Edit: January 20, 2011, 02:27:17 am by Atilliano »
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Ahra

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Re: Dungeon Master: Build a dungeon
« Reply #63 on: January 20, 2011, 05:11:35 am »

give him a metal arm of *EVIL* if his arm cant be saved
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Kashyyk

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Re: Dungeon Master: Build a dungeon
« Reply #64 on: January 20, 2011, 09:45:32 am »

I think we shoud move the knight into a cage, and promise the troll that if he behaves he doesn't have to back to his cage. (Loyalty from stupid creatures by being liked is better than them fearing us.) The Kob's and Gob's can hang around on the entrance floor, spreading out in the rooms.
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Glacies

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Re: Dungeon Master: Build a dungeon
« Reply #65 on: January 20, 2011, 11:24:22 am »

Let's have our enterprising little folks create some sort of fortification in the entrance that gives them cover while they hurl javelins and the like. Tripwires rigged to create falling rocks would also be good. Now, we probably need to start feeding our minions so let's secure a source of food and water. Farm underground mushrooms if at all possible and find a nearby river or something.
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