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Author Topic: What is the highest possible RAW natural skill level?  (Read 3102 times)

Scaraban

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What is the highest possible RAW natural skill level?
« on: January 18, 2011, 12:47:43 am »

is it the same as Runesmith? meaning like 60,000-something (typed in not leveled)
what is it? please help  :D
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NecroRebel

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Re: What is the highest possible RAW natural skill level?
« Reply #1 on: January 18, 2011, 12:07:42 pm »

For most skills, there's no benefit from a skill over 20. That's the level where the quality checks on produced items cap out. Dwarves being very tired, hungry, thirsty, or blinded seems to reduce their skill, but I don't know whether that acts as a multiplier to the skill or whether it affects the quality check directly.

Military skills might benefit from higher levels, or they might not.

As to what the actual cap is... I don't know. If skill levels are stored in a 16-bit integer, as Runesmith probably does, it'd be 65535. That seems somewhat unnecessary for a number that is ordinarily in the 1-20 range, though I have seen skills over 100 in previous versions, so I'd guess that it's stored as an 8-bit integer. In other words, I'd guess the hard cap is 255. Whether the raws can put a skill that high or not is unknown, however.
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Scaraban

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Re: What is the highest possible RAW natural skill level?
« Reply #2 on: January 18, 2011, 12:11:14 pm »

Spoiler (click to show/hide)
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Urist Imiknorris

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Re: What is the highest possible RAW natural skill level?
« Reply #3 on: January 18, 2011, 01:48:12 pm »

For most skills, there's no benefit from a skill over 20. That's the level where the quality checks on produced items cap out. Dwarves being very tired, hungry, thirsty, or blinded seems to reduce their skill, but I don't know whether that acts as a multiplier to the skill or whether it affects the quality check directly.

Are you sure of this? Has it changed since 40d? If not, 26 would be the target skill level:

Quote from: The Wiki: 40d: Item Quality
The in-game calculations to determine final quality of a product work like this: first, a skill level is computed, directly related to the dabbling through legendary+5 indicators and preferences of the particular crafter. "No skill" or dabbling is 0, proficient is 5, legendary is 15, etc. Skill levels are capped at 20 (so Legendary +5 don't appear to produce Masterpieces more often in their preferences).

Item quality is set to 0.

Then dice are rolled. Each roll is independent; all rolls are made even if a previous roll fails.

If d5 < skill level, quality of final product is bumped.
If d10 < skill level, quality is bumped.
If d15 < skill level, quality is bumped.
If d20 < skill level, quality is bumped.
If d25 < skill level and d3 == 1, quality is bumped.
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NecroRebel

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Re: What is the highest possible RAW natural skill level?
« Reply #4 on: January 18, 2011, 05:38:08 pm »

Are you sure of this? Has it changed since 40d? If not, 26 would be the target skill level:

Quote from: The Wiki: 40d: Item Quality
The in-game calculations to determine final quality of a product work like this: first, a skill level is computed, directly related to the dabbling through legendary+5 indicators and preferences of the particular crafter. "No skill" or dabbling is 0, proficient is 5, legendary is 15, etc. Skill levels are capped at 20 (so Legendary +5 don't appear to produce Masterpieces more often in their preferences).
I don't think it's changed since 40d, but 20 was the cap in 40d. See the emphasized portion of the piece you quoted  ;)
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Urist Imiknorris

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Re: What is the highest possible RAW natural skill level?
« Reply #5 on: January 18, 2011, 08:43:10 pm »

Oh hey, I should read what I quote.  ::)
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sir_laser

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Re: What is the highest possible RAW natural skill level?
« Reply #6 on: January 18, 2011, 10:57:37 pm »

Skill is stored as an 8-bit integer.
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