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Author Topic: Masterwork ammunition is a liability  (Read 543 times)

FunnyMan

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Masterwork ammunition is a liability
« on: March 29, 2008, 01:48:00 am »

I waffled on whether this belonged in Bugs or Suggestions, but I decided it's a bug since it's clearly not intended behavior.  Feel free to move it if you disagree.

The problem is that masterwork bolts (or arrows, in a modded game) are actually less useful than the merely exceptional variety.  The reason is that if you use them on an enemy, they'll occasionally get stuck, or drop to the ground unbroken, leaving behind single masterwork bolts.

If even one of these bolts gets melted, destroyed by magma, stolen, or simply carted off by a fleeing attacker with it stuck in their thigh, the bolt-maker will suffer a huge bout of depression, and probably end up tearing your fort apart or killing himself.

Now, if at some point we get the ability to re-stack bolts into a useful quantity (or hold multiple bolt stacks up to N total bolts), I can understand the bolt-maker getting annoyed that you leave his masterworks on the field.  However, I get the sense that either of those abilities is at least a few months off, so I propose an interim solution: as soon as a bolt is fired, let the maker stop caring about it.  It's already been used for its intended purpose, any additional use would be a bonus.

For the moment, the best I can come up with is to unforbid wooden/bone ones for practice use, dump magma-safe bolts into the volcano, and carefully hoard any remaining bolts deep in your fortress... all of which only makes sense if you happen to be worshiping the Goddess of Ammunition or the God of Packrats.

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numerobis

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Re: Masterwork ammunition is a liability
« Reply #1 on: March 29, 2008, 02:30:00 am »

bug 000379
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FunnyMan

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Re: Masterwork ammunition is a liability
« Reply #2 on: March 29, 2008, 04:40:00 am »

Yup, and I just had one happen in-game, with less than expected results.  Somehow I'd forgotten about this entry in the dev log, even though I know I read it:

"made unhappiness from lost masterpieces depend on number remaining"

:roll:  Not nearly as much of a problem now as I'd been thinking.

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BurnedToast

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Re: Masterwork ammunition is a liability
« Reply #3 on: March 29, 2008, 09:44:00 am »

It's funny that I've been playing DF for around a year and I've never once had a problem with masterwork bolts causing tantrums. Not once.

It's even less of an issue now because firstly they auto-forbid which means you can just let them sit there forever and more importantly masterwork loss has been nerfed based on how many masterworks still exist so if you have alot they won't even care.

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numerobis

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Re: Masterwork ammunition is a liability
« Reply #4 on: March 29, 2008, 11:53:00 am »

Auto-forbid helps how?  Now, automatically the bolts are out there for kobolds and raccoons to grab, rather than getting brought back in.

How does the relative unhappiness get counted?  Is it at time of loss, or instantaneous?  As in, it is OK to train with masterwork bone bolts or will that make the bone carver increasingly unhappy about the one that got away?

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