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Author Topic: Old age?  (Read 1007 times)

katana

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Old age?
« on: January 15, 2011, 05:29:34 pm »

Can people die of old age, or is that a mod?
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NecroRebel

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Re: Old age?
« Reply #1 on: January 15, 2011, 05:34:13 pm »

People can die of old age. Dwarves don't die of old age until they're 150-170 years old, though, and typically spawn in their 50s or 60s, so you're unlikely to see dwarves die of old age unless you're running centennial forts (which would be awesome, but would take an eternity realtime). The exception is people created in world generation, such as outpost liaisons and the monarch, who are as old as they were in world generation and thus might be nearing their 170th birthday when they arrive at your fort.
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katana

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Re: Old age?
« Reply #2 on: January 15, 2011, 05:36:09 pm »

Is there any way to stop this?
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Darvi

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Re: Old age?
« Reply #3 on: January 15, 2011, 05:39:24 pm »

Set their max age to a really high value in the raws.
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NecroRebel

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Re: Old age?
« Reply #4 on: January 15, 2011, 05:41:56 pm »

Remove their MAX_AGE tag entirely. It won't work on preexisting creatures, though.
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Bouchart

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Re: Old age?
« Reply #5 on: January 15, 2011, 05:52:12 pm »

I always remove MAX_AGE from dwarves.  This habit goes back to when an outpost liaison entered the map and immediately died of old age.
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GreatWyrmGold

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Re: Old age?
« Reply #6 on: January 15, 2011, 08:13:07 pm »

Can people die of old age, or is that a mod?
Depends. How good are you at running your fort?
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moki

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Re: Old age?
« Reply #7 on: January 15, 2011, 08:44:56 pm »

For dwarves, magma is a (or the most) natural cause of death... but yes, theoretically they can die of old age, as proved by the MAX_AGE tag in the raws, though I didn't see it happen in any of my forts.
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Sutremaine

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Re: Old age?
« Reply #8 on: January 15, 2011, 10:45:25 pm »

Remove their MAX_AGE tag entirely. It won't work on preexisting creatures, though.
Does merely altering the max age work? I'm taking it a little too easy on a test fort and I'm starting to worry that my mechanic will die of old age before I get round to making that awesome trap.
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NecroRebel

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Re: Old age?
« Reply #9 on: January 15, 2011, 11:23:21 pm »

Does merely altering the max age work? I'm taking it a little too easy on a test fort and I'm starting to worry that my mechanic will die of old age before I get round to making that awesome trap.
It didn't work in 40d. For the last several months of that version, I had been playing with the CatSplosion mod, which makes the playable race be sapient housecats, with the short lifespan that implies, and several times tried altering MAX_AGE after embark to save a legend that was just getting too old. Those attempts were always unsuccessful. I'd be surprised if that matter had changed.
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Urist Imiknorris

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Re: Old age?
« Reply #10 on: January 16, 2011, 12:26:23 am »

Yeah, things can die of old age, but it's surprisingly rare in most forts - most deaths are violent or magma-related.
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MrWiggles

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Re: Old age?
« Reply #11 on: January 16, 2011, 01:23:35 am »

I had some puppies I brought along die of old age once, that shocked me.
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Tcei

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Re: Old age?
« Reply #12 on: January 16, 2011, 03:03:48 am »

Changing max age of a creature wont(or at least doesnt appear to) effect creatures already on your map, but any creature born or that wanders in after the change.

In one fort I had a couple of important dwarves who were rabid cat lovers and several dozen cats. In an atempt to kill all the cats I set their max age to 1. The cats already on the map all continued to live, but any kitten born after that died in a year. Im unsure if the cats that were there prior to the change were imortal or not as the fortress fell before they had a chance to reach their previous max age.
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katana

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Re: Old age?
« Reply #13 on: January 16, 2011, 04:14:05 am »

Nooooo.

Oh well, chances are I won't survive that long anyway.
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TheyTarget

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Re: Old age?
« Reply #14 on: January 16, 2011, 08:28:15 pm »

Changing max age of a creature wont(or at least doesnt appear to) effect creatures already on your map, but any creature born or that wanders in after the change.

In one fort I had a couple of important dwarves who were rabid cat lovers and several dozen cats. In an atempt to kill all the cats I set their max age to 1. The cats already on the map all continued to live, but any kitten born after that died in a year. Im unsure if the cats that were there prior to the change were imortal or not as the fortress fell before they had a chance to reach their previous max age.

This seems like a great way to have cats, but not catsplosions.


On another note: I've had lots of animals die of age, but not dwarfs. Though I assume they will die. I wonder if the spawn age of dwarfs is hardcoded, or I can somehow make all my dwarfs enter the map 1-5 years from death.
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