Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Cage traps  (Read 420 times)

Kellaris

  • Bay Watcher
    • View Profile
Cage traps
« on: January 15, 2011, 01:49:42 pm »

I've built several cage traps, are they loaded with a cage or do I need to do something to them?
« Last Edit: January 15, 2011, 01:54:16 pm by Kellaris »
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Cage traps
« Reply #1 on: January 15, 2011, 02:51:50 pm »

If you have empty cages your mechanics will set the traps.
This will change them from a white-background ^ to a normal-background ^. (I think, I could be wrong.)
Logged

shlorf

  • Bay Watcher
    • View Profile
Re: Cage traps
« Reply #2 on: January 15, 2011, 02:57:06 pm »

To make sure they are loaded you can examine items in building with (t). A mechanism and a cage should show up.
Logged

ShinWalks

  • Bay Watcher
    • View Profile
Re: Cage traps
« Reply #3 on: January 15, 2011, 03:51:31 pm »

This will change them from a white-background ^ to a normal-background ^. (I think, I could be wrong.)

In the default graphics, an unloaded cage trap is a ^ and a loaded cage trap is a ^.
Logged