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Author Topic: Entity should be evil  (Read 936 times)

IT 000

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Entity should be evil
« on: January 08, 2011, 12:03:44 pm »

Okay so I've created a new entity, they are supposed to seige as humans would. However when embarking there is no red dashed line by there name. How do I make it so that this civilization will attack my forts?

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Untelligent

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Re: Entity should be evil
« Reply #1 on: January 08, 2011, 12:51:38 pm »

The only way to force them to attack your fortress in any game is to make them babysnatchers.

Otherwise you can change their ethics and religion to be the opposite of dwarves, which makes it more likely they'll be at war with at least one dwarven civilization.
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Deon

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Re: Entity should be evil
« Reply #2 on: January 08, 2011, 12:55:00 pm »

Or make them unable to speak.
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IT 000

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Re: Entity should be evil
« Reply #3 on: January 08, 2011, 01:25:05 pm »

Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

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Otherwise you can change their ethics and religion to be the opposite of dwarves, which makes it more likely they'll be at war with at least one dwarven civilization.

They're ethics are largely opposite. Over the past ten or so worlds gened, only one (a pocket map) had dwarves at war with them. So I don't believe this is not much of an option.

Quote
Or make them unable to speak.

This is strange, they don't have the [CAN_SPEAK] tag, but in the arena, they speak anyway.  ???

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GreatWyrmGold

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Re: Entity should be evil
« Reply #4 on: January 08, 2011, 01:36:28 pm »

Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

Or...whatever kobolds are.
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Re: Entity should be evil
« Reply #5 on: January 08, 2011, 01:39:10 pm »

INTELLIGENT = CAN_LEARN + CAN_SPEAK

Quote
The only way to force them to attack your fortress in any game is to make them babysnatchers.

I'd prefer that they aren't but I will keep this in mind if nothing else works.

Or...whatever kobolds are.
[SKULKING]
They don't siege.
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IT 000

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Re: Entity should be evil
« Reply #6 on: January 08, 2011, 01:45:03 pm »

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INTELLIGENT = CAN_LEARN + CAN_SPEAK

Well that fixed it. That tag has to be one of the most redundant things in dwarf fortress.
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Demonic Gophers

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Re: Entity should be evil
« Reply #7 on: January 08, 2011, 02:52:19 pm »

I'm not sure, but I think making them non-skulking item thieves will cause them to attack.
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D_E

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Re: Entity should be evil
« Reply #8 on: January 08, 2011, 02:54:44 pm »

Yeah, SKULKING causes them not to siege, ITEM_THIEF makes them hostile.
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