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Author Topic: Of mice and dwarves. (oliphaunts actually)  (Read 1874 times)

Ivan Issaccs

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Re: Of mice and dwarves. (oliphaunts actually)
« Reply #15 on: December 30, 2010, 10:05:50 pm »

If you have a method for demonstrating the effectiveness of a steel battleaxe on a friendly trader I would love for you to share it.
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I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

synkell

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Re: Of mice and dwarves. (oliphaunts actually)
« Reply #16 on: December 30, 2010, 11:21:52 pm »

I think he would just designate the trader to be killed ....
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CapnUrist

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  • Sure, it's safe to drink!
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Re: Of mice and dwarves. (oliphaunts actually)
« Reply #17 on: December 31, 2010, 01:33:04 am »

Can't designate friendly units to be attacked by the military. That includes liaisons, diplomats, merchants and the soldiers that accompany them.
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"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

scout890

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Re: Of mice and dwarves. (oliphaunts actually)
« Reply #18 on: December 31, 2010, 01:43:52 am »

actually I have and my military didn't just stand near them like in previous versions as of 0.31.18 they will attack merchants If you tell them to
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nothing

Urist McScoopbeard

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Re: Of mice and dwarves. (oliphaunts actually)
« Reply #19 on: December 31, 2010, 08:08:56 am »

and elves aren't traders, they're tree-hugging monsters
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This conversation is getting disturbing fast, disturbingly erotic.

noob

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Re: Of mice and dwarves. (oliphaunts actually)
« Reply #20 on: January 04, 2011, 12:19:00 pm »

if you kill too many they dont come back. ever.
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LOSING IS FUN!
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