Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Merchants arrive with nothing to trade  (Read 726 times)

roguester

  • Bay Watcher
    • View Profile
Merchants arrive with nothing to trade
« on: December 15, 2007, 09:21:00 am »

The human traders arrive, and they have nothing to trade. The wagons bypassed my site--presumably because I have doors on my fort.
Logged

roguester

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #1 on: December 15, 2007, 09:22:00 am »

I should add that this is in 33f on a map started in an earlier version, I think 33d.
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #2 on: December 15, 2007, 03:21:00 pm »

I can confirm this bug. It looks like mules aren't bringing anything, even those who are not attached to wagons.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Merchants arrive with nothing to trade
« Reply #3 on: December 15, 2007, 04:43:00 pm »

I just ran a bunch of caravans, and I had the animal empty 1 out of 6 times.  Not sure what's going on.  Seems like it'll be a major annoyance, but at least they were mostly working.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Merchants arrive with nothing to trade
« Reply #4 on: December 15, 2007, 06:37:00 pm »

Toady- what happens if there is no access for wagons? Don't they send in the mules that would pull them?
The problem is probably that, with the new feature, the mules they used to send have no merchandise on them.
Logged
<3

Tahin

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #5 on: December 15, 2007, 07:12:00 pm »

I got this, too. The fortress I'm playing is in 33f and started in 33c. Human caravan, wagons couldn't access.
Logged

Dvalin

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #6 on: December 16, 2007, 04:27:00 am »

Started in 33f; I had my drawbridge up when the Humans did their check for accessibility, so the wagons passed me by. Nothing on the mules.

Teaches me for being secure against sieges, eh?  ;)

Logged

veryinky

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #7 on: December 16, 2007, 06:05:00 am »

I've noticed that .33f merchants don't bring animals anymore. Just empty cages.
Logged

parabolart

  • Escaped Lunatic
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #8 on: December 16, 2007, 11:02:00 pm »

Same here, started in 33f. I'm not sure why this is.. I know that the wagons passed me by once due to lack of accessibility, but soon after another caravan followed (empty). Perhaps it was the same one. Too bad my masterpieces won't be traded now.
Logged

Shades

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #9 on: December 17, 2007, 10:07:00 am »

quote:
Originally posted by veryinky:
<STRONG>I've noticed that .33f merchants don't bring animals anymore. Just empty cages.</STRONG>

I've had animals, but i admit it seems to be rarer than before.

Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

termitehead

  • Bay Watcher
    • View Profile
Re: Merchants arrive with nothing to trade
« Reply #10 on: December 17, 2007, 02:08:00 pm »

this happened to me as well, but I assumed it was because I dropped a cliff on the wagons and made them run away.  Only the non-wagon guys stopped at the depot and they had nothing.