Imperial War Ships collide with the fortress world of Cadia, creating huge craters and gouges where they impact.
Most of the 'Umiez were wiped out when the planets collided, and millions more perished when the ships hit.
Da WAAAAGH! rages across the planet, killing almost everything in it's path. Anything that survived was turned into a slave.
Da 'Umie slaves back on da old planet begin to tether the two planets together.
Da warbosses all converge onto the last Imperial stronghold. The huge and ancient Kasr had held off the orks since the beginning, outlasting siege after siege, charge after charge, bombing after bombing.
It is the last Kasr left, and all of the remaining Imperial citizens cower behind it's ancient walls. The elite storm troops, the KasrKin, stand bravely on the walls, firing volley after volley into the ork host.
It's time for a propah WAAAGH, boyz!
WAAAAAAAAAAAAAAAAGH!
Roll: 2
You arrive first to the city. You see the miserable and suppressed orks taking over in craters and bombed out shanty villages, cowering away from the relentless Basalisk and EarthShaker fire. Soon, you too are pinned behind a few wrecked tanks. Five of your slugga boyz went down, and one of your kans was immobilized.
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
Six Deff Dreads, eighteen Killa Kans (one immobile), 39 'Ard Slugga Boyz, and your personal Trukk.
Roll: 3
You arrive second. You quickly get as close to the walls as possible to avoid artillery, before your Ork BLade is immobilized, and you have to stop.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
Eight Battle Wagons, 20 War Bikez, 5 War Buggys, 40 Shoota Boyz, 60 Kommisar Nobz, a trukk, 40 PDF troopers, your personal BaneBlade.
Roll: 7
You arrive third. You quickly rally the boyz of the original mob, and the other bosses boyz into fightan' again. The orks are on the charge again.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
20 Lootas (Armored), 10 Nobz (Armored), 10 Burna Boyz (Armored), 10 Kayoss Boyz, 30 'Ard Cyborks, 10 Combat Orkdroids (Armored), 2 'Uge Orkdroidz (Armored), and your personal Trukk.
Roll: 8
You are the fourth to arrive. You quickl join the assault, firing all of your weapons into the walls. You are glad to see that more than a few KasrKin fall to your weaponry.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
4 Deff Dreadz, 60 Killa Kanz, 45 Slugga Boyz (16 have rokkit hammers), 50 Orky 'Umiez, and your personal super dakka wagon.
Roll: 6
You are the fifth to arrive. You sneak yer boyz into the middle of the city, through some drainage pipes. No one seems to notice you in the panic. You start making your way to Imperial Command.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Kommandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, a Force Hammer, and bombz.
Force:
150 Kommandoz, 75 GentleNobz
Roll: 4
You are the sixth to arrive. You quickly rush up to the walls, spraying lethal blasts of fire, and deadly globs of plasma up the walls. None of the shots hit, though they almost reached into an EarthShaker pit.
Username:
mcclay
Ork name:
Sar'on
Ork God:
Gork
Speciality:
Burna boyz
Skills:
Burnin and Dakka'in.
Force:
50 Burna Boyz, 15 Mekks, and a BattleWagon as your transport.
Roll: 5
You are the seventh to arrive. You and yer psyker boyz stick to the rear to cast their lethal mind powers into the city, while da uvver boyz rush on ahead.
Username:
MagusBlack
Ork name:
Skull'Thrumpa da Weirdiest
Ork God:
Both
Speciality:
WeirdBoss
Powers:
All of the warphead weirdboy powers, along with more human psyker abilities.
Force:
30 Shoota Boyz, 45 WeirdGrotz, 40 Slugga Boyz, 10 WeirdBoyz, 5 Warp 'Eadz, weirdtrukk (a trukk customized to benefit weirdboyz).
Roll: 6
You are the eighth to arrive. You immediately form up behind the weirdboyz, and launch yer DAKKA into the walls. You disable an EarthShaker pit.(Important, remember.)
Username:
Roy Greenhilt
Ork name:
Naffgor Waabog
Ork God:
Mork
Speciality:
MORE DAKKA (Flash Gitz)
Skills:
Makin' sum o da 'Ugest Kustom Snazzgunz Eva.
Force:
63 Swagger Gitz, 4 BattleWagons, 15 Lootas, and your personal BattleWagon transport.
Roll: 10
You are the last to arrive. However, you have arrived with the rest of da WAAAGH! Countless millions of boyz follow you into the great and ancient Kasr.
Username:
Ze Spy
Ork name:
War'Zullo
Ork God:
Gork
Speciality:
Boyz, boyz, and moar boyz!
Skills:
Ork Farming
Force:
152 Pimp Boyz, 7 Pimp Nobz, twenty trukks, and your personal BattleWagon transport.
WAAAAAAAAAGH!!
Countless amounts of boyz of each profession.
Fifty seven stompas, one old WAAAGHship, the orignal, 11 new model WAAAGHships, and four Gargants.
As the sun sets on Cadia/Arenea, the boyz just barely make it to the top of the walls. One squad of KasrKin held off six times their number in orks for over three ours inside of a shelled out tower. However, the orks saw how effective these few men can be. Instead of killing the storm troopers, they captured and interrogated them, learning about their training and skills.
As a result, most boyz have learned the ways of city fighting, and defense, earning the name KasrBoyz.
The KasrKin in question have been givin ork implants to convert them to the orky cause.
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