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Poll

Bring this back as an option?

Yes, bring on the magma!
- 38 (84.4%)
No
- 7 (15.6%)

Total Members Voted: 44


Pages: 1 [2]

Author Topic: Make the intro video disaster possible again  (Read 4856 times)

isitanos

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Re: Make the intro video disaster possible again
« Reply #15 on: December 08, 2010, 11:01:31 pm »

If Toady does want to re-introduce this aspect of the game via Init settings, I suggest the default Init setting is to give warnings and/or cancel build. In fact, I rather insist on this because newbies would find such "Fun" in Dwarf Fortress terribly frustrating otherwise. That, and newbies are still learning the game, so they probably don't fiddle around with Init settings. Many first time players probably have no idea about such things.

[Side note: I can understand the allure of game nostalgia. But, personally, I think Dwarf Fortress can be challenging enough as it is. If not, there are already a lot of world creation choices, settings, mods, Challenges, and Megaprojects to add difficulty.]


I don't want to force my preferences on new players, however I'd like to point out that the constant danger of sudden water/lava flood didn't prevent the Boatmurdered-era newbies from enjoying the game, quite the contrary actually.


As far as challenge goes, I find that DF in its current state is rather easy and uneventful (once you have figured the interface and how to make food and traps). I'd like the game to throw some curved balls at me instead of having to seek out challenge. And I find megaprojects mega-boring as well as immersion-breaking; as far as mods go, after trying quite a few I really prefer the original DF flavor.
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612DwarfAvenue

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Re: Make the intro video disaster possible again
« Reply #16 on: December 08, 2010, 11:42:02 pm »

Putting this in the Init.txt would make it fiddly, since you'd have to exit the game every single time you wanted to change it. Having it in the o-rders menu as shift-d would be much much easier.
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Dutchling

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Re: Make the intro video disaster possible again
« Reply #17 on: December 10, 2010, 12:03:27 pm »

Go to data\init\announcements.txt and change these two lines:
Code: [Select]
[DIG_CANCEL_WARM:A_D:D_D:P:R]
[DIG_CANCEL_DAMP:A_D:D_D:P:R]
into something like
Code: [Select]
[DIG_CANCEL_WARM]
[DIG_CANCEL_DAMP]
I don't know if it'll work but it's worth a try! :D

that will stop the game from pausing and centering the screen BUT it will still undesignate the damp stones
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Lungfish

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Re: Make the intro video disaster possible again
« Reply #18 on: December 12, 2010, 01:44:14 am »

I really like the idea of being to toggle cautious digging in the o menu. Crazy convenient.

When I started playing, I had the impression that being able to tell if they were about to breach into water/magma was a factor of mining skill or some personality quality like observantness/carefullness.

Also, I always wished mining near a body of water or a pocket of magma was a little more like playing Minesweeper. It would be nice if the miners could estimate HOW warm or damp the stone is.
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Demicus

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Re: Make the intro video disaster possible again
« Reply #19 on: December 12, 2010, 02:00:07 am »

I always thought the ending was the miner uncovering HFS  :-\
Pretty sure it is. if it was magma it would just pour out. instead, he opens up an empty space and his pick falls in (and IIRC there's a flash of cyan metal too). He then sticks his head in just long enough to get grabbed and pulled in by a clown (presumably of the tentacle, frog, or standard leader variety, since this is pre-vomit blobs).
You may be right, but the rush of red light towards the dwarf suggests magma to me. Plus, I suppose that he could have punctured a pocket of pressurized gaz with pressurized magma not far behind it.


It would be fun if Toady chimed in to tell us what it represents :) .

Well if we go with the miner in the intro opening the HFS, them the rush of red would be a
Spoiler (click to show/hide)
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isitanos

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Re: Make the intro video disaster possible again
« Reply #20 on: December 12, 2010, 05:08:33 pm »

When I started playing, I had the impression that being able to tell if they were about to breach into water/magma was a factor of mining skill or some personality quality like observantness/carefullness.

Also, I always wished mining near a body of water or a pocket of magma was a little more like playing Minesweeper. It would be nice if the miners could estimate HOW warm or damp the stone is.
Love the idea. Bringing mining skill into this (as well as making it toggleable) would make it much more interesting. And adding a Minesweeper-like aspect (with info more or less fuzzy according to skill?) would involve the player a bit more.


I still want a hardcore mode though, where dwarves are clueless and dig straight into danger ;) .


Realism note:
Spoiler (click to show/hide)
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Karlito

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Re: Make the intro video disaster possible again
« Reply #21 on: December 12, 2010, 08:42:58 pm »

I always thought the ending was the miner uncovering HFS  :-\
Pretty sure it is. if it was magma it would just pour out. instead, he opens up an empty space and his pick falls in (and IIRC there's a flash of cyan metal too). He then sticks his head in just long enough to get grabbed and pulled in by a clown (presumably of the tentacle, frog, or standard leader variety, since this is pre-vomit blobs).
You may be right, but the rush of red light towards the dwarf suggests magma to me. Plus, I suppose that he could have punctured a pocket of pressurized gaz with pressurized magma not far behind it.


It would be fun if Toady chimed in to tell us what it represents :) .

Well if we go with the miner in the intro opening the HFS, them the rush of red would be a
Spoiler (click to show/hide)

I watched this again and saw that we passed the underground river and the chasm, but didn't ever cross the magma river, which is where the HFS was waaaaaaay back in the 2D version.
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Untelligent

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Re: Make the intro video disaster possible again
« Reply #22 on: December 15, 2010, 11:58:09 am »

I think a shift-D designation would be more convenient than a toggle option in the Orders menu.
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