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Author Topic: About a very specific type of farm and associated problems.  (Read 725 times)

ancistrus

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About a very specific type of farm and associated problems.
« on: December 14, 2010, 01:39:14 pm »

One picture is better than thousand words so here is what I had in mind:

The map only had 1 layer of soil, so I had do make a cave in and drop it down.
Now the tiles behave very oddly:
grass - cannot build farm
dry grass - cannot build farm
silt - farm is ok
Before dropping, all tiles were available for farms.

edit: building and removing construction doesnt help
neither does creating and mining obsidian

ALL tiles have a silt wall directly bellow them.

Farming is weird.
Supposing I really have to have a farm like this, does anyone have a suggestion how to build that stupid farm downthere?
-----------------------
Solution - Irrigate. Muddy floors tricks the game into allowing the farm to be build. This thread was pretty pointless, but what about DF isnt...
« Last Edit: December 14, 2010, 02:03:01 pm by ancistrus »
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Kabuto

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Re: About a very specific type of farm and associated problems.
« Reply #1 on: December 15, 2010, 05:30:41 pm »

How does the game describe the soil you're trying to farm? Is it considered subterranean? I'm pretty sure that cave-ins keep it considered above-ground, but maybe it could have glitched somehow?
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Quietust

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Re: About a very specific type of farm and associated problems.
« Reply #2 on: December 15, 2010, 05:33:16 pm »

By dropping the soil down several layers, the game probably got confused as to what the floor was made of - since it's now within a stone layer, it probably decided that the grass was now growing on stone rather than dirt, making it incapable of supporting farm plots when not muddy.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.