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Author Topic: Superdwarves still "gain experience"  (Read 1112 times)

Draco18s

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Re: Superdwarves still "gain experience"
« Reply #15 on: May 27, 2007, 10:57:00 am »

You could then use the same list, only <anti>
So instead of "moderately strong" you'd get "moderately weak" and double the number of steps.
"superdwarvenly weak!" lol.
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Abyssal Squid

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Re: Superdwarves still "gain experience"
« Reply #16 on: May 27, 2007, 09:39:00 pm »

"Ultra-feeble" could be a good anti-ultra-mighty, and in any case having some variability in starting stats would make things interseting, but obviously it'd be a bad idea to start everybody out at ultra-feeble, perfectly clumsy, undwarvenly frail.
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Draco18s

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Re: Superdwarves still "gain experience"
« Reply #17 on: May 28, 2007, 12:07:00 pm »

They'd die from stubbed toes!
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slMagnvox

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Re: Superdwarves still "gain experience"
« Reply #18 on: May 28, 2007, 12:16:00 pm »

quote:
Originally posted by Toady One:
<STRONG>I'm not sure what the future of this current attribute system is.  I'd really prefer attributes that grow slowly with use since it fits in with everything else.</STRONG>

Any chance that might include Strength gains from a lifetime of Hauling?  A dwarf spent a couple seasons Engraving and can beat any of my two-year ore haulers at an arm wrestling contest.

The haulers are gonna Unionize and bring our forts to their knees if they don't get their fair share of the EXP.  Workers unite!

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TotalPigeon

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Re: Superdwarves still "gain experience"
« Reply #19 on: May 28, 2007, 01:56:00 pm »

In my opinion, there need to be more attributes. For instance, Agility increases both the speed a creature moves at and the speed at which it works. Personally, I don't see how being extremely agile would help you to make an earring faster. Agility should only be related to moving faster in this case. There should be separate attributes for working faster, for example I think strength should increase the speed at which a creature mines. A new attribute could help with crafting, though an appropriate word to use for it escapes me at the moment.
Increases in attributes should also be related to the skills a dwarf has been training in. For example, a dwarf that has been learning how to block isn't going to become more nimble. He'll get tougher. A dwarf carefully smoothing gems all day isn't suddenly going to become hard as nails. He'll only get better at crafting.
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slMagnvox

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Re: Superdwarves still "gain experience"
« Reply #20 on: May 28, 2007, 03:21:00 pm »

At earlier skill levels, Strength does mine faster than Agility.  At Legendary, the more agile dwarf mines faster than a stronger dwarf.  Toughness has little (observed) effect on productivity, other than a general kind of EXP level bonus.

Agility, from my perspective, is not just speed but also dexterity and precision.  In my perspective Strength is both strength of body and mind.  Toughness?  I have a Brew Master that is Superdwarvenly Tough and nothing else.  When I kinda roleplay it, I figure not only is my Brewer a sturdy sonuvabitch, he is also the coolest guy in the fort and naturally throws the best parties.  Dwarven charisma, anyone?

[ May 28, 2007: Message edited by: slMagnvox ]

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nicholasneko

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Re: Superdwarves still "gain experience"
« Reply #21 on: June 16, 2007, 08:17:00 pm »

sorry to dig up an old topic. but why not along with the words, give us the actual number in (    )  so like, super dwarvenly strong (22)  or something..maybe allow a few levels between each named level.
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