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Author Topic: A way to clean your floors  (Read 698 times)

Frogwarrior

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A way to clean your floors
« on: December 13, 2010, 07:37:12 am »

So, I just figured out a way to clean messes off your floors. If you build a workshop, all contaminants will be removed from the tiles it's on upon completion. Blood, mud, whatever. So if you want to clean up a gigantic mess out of your hallway, just build a bunch of kennels on top and deconstruct them.
Of course, this has the problems that:
You will have to move items off of each building site as normal.
If you have spatter tracking on, you can keep the builders from picking up any spatter, but you'll have to creep in slowly (making it so the center tile and path of approach for each building is free)
If you get blood on an existing building, you'll have to unbuild and rebuild it - which is problematic if it's, say, a farm plot or a bridge linked up to a lever or two.
It won't clean walls.

Thoughts?
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Xzalander

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Re: A way to clean your floors
« Reply #1 on: December 13, 2010, 08:41:52 am »

Not bad. I prefer making systematically complicated Cleaning systems where upon sounding an alarm all the doors (which are actually double locked with floodgates) will seal by order of the Central Control Unit Processor (Last I remember his name was Urist McNoble).

Any rooms which require cleaning are left open. Then the redirected river is opened upon the main corridor, forcing 7/7 pressured water through the fortress. All rooms feature N,S,E and W grates in the walls which drop the water back into the river flow and stop items being washed away.

So far we have only had 43 casualties :D
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Urist Imiknorris

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Re: A way to clean your floors
« Reply #2 on: December 13, 2010, 09:07:51 am »

I do that too. With magma. Nothing like the smell of gaseous blood in the morning.
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Niveras

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Re: A way to clean your floors
« Reply #3 on: December 13, 2010, 10:36:38 am »

You can also use flooring to remove blood on a specific tile, though it is a time consuming process (moreso the removal).

However, using stone floors (or maybe it is stone walls) can have an odd side effect: it will replace the natural stone under the floor with the stone you used to build the floor. That is, once your construction is removed, the floor retains the stone used as construction material. This can leave weird singular patches of color, or replace the floor left by a metal ore with a common stone. This does not apply if you use non-stone material (metal, glass, wood) or possibly stone blocks.

I never thought to try building floor tiles with metal ore in an attempt to replace the natural floor and increase the value of a room.
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Trouserman

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Re: A way to clean your floors
« Reply #4 on: December 13, 2010, 11:27:23 am »

You can also use flooring to remove blood on a specific tile, though it is a time consuming process (moreso the removal).

However, using stone floors (or maybe it is stone walls) can have an odd side effect: it will replace the natural stone under the floor with the stone you used to build the floor. That is, once your construction is removed, the floor retains the stone used as construction material. This can leave weird singular patches of color, or replace the floor left by a metal ore with a common stone. This does not apply if you use non-stone material (metal, glass, wood) or possibly stone blocks.

I never thought to try building floor tiles with metal ore in an attempt to replace the natural floor and increase the value of a room.

It's not the material you build with that replaces the floor material.  I think it's the local layer stone, or something.  I ran into this bug when I built temporary obsidian walls on a cast obsidian floor.  The result was not obsidian.  Now testing your claim about metal bars and glass blocks...  Nope.  Those also destroy the natural floor material.  You probably just happened to use the local layer stone over a mineral deposit in one area, and metal or glass over the layer stone in another.

Not only workshops do the trick.  You can do spot treatments with things like statues and windows, too.  Probably any building.
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