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Author Topic: Splatteredboulder  (Read 1161 times)

Igawa

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Splatteredboulder
« on: December 12, 2010, 05:36:49 pm »

So, I just realized that this fort is called Splatteredboulder, which simply adds to it's awesome factor. Yesterday I decided to try DF again after not playing for 6 months and I managed to find one of the sweetest locations I've ever embarked on. The fort is set on the junction of 3 minor rivers, two of which join together in a spectacular triangular gorge before plunging ~15z into the third. There's wood, sand, loads of iron and coal, flux, winter freeze....and way too much goblinite  :(

EDIT: Update....evidently there's also a bouncy castle on this map. I'm seriously ready to say this map has everything.

Spoiler (click to show/hide)

In the end, that oblong thing in between the gorges is supposed to be the grand hall. Half of it will be open up the z levels (hopefully to the surface) and lined entirely in clear glass (with the dining room level below river level), while the other half will be built up into a living quarter for my legendary dwarves. There are two levels in between the surface and the grand hall which are aquifier, which I plan to use to create a water feature down through the grand hall without the pumping infrastructure. Sometime soon I will probably go magma hunting and pump it up to a reservoir for my forges. I'm half debating putting the reservoir under the gorge, so it remains thawed in the winter, and have the kitchen level below the great hall have windows into it.

With winter break coming up hopefully i'll be able to get some good progress on this thing before I get swept up with school again, but since the wiki is down and my Dorf Engineering degree a bit rusty, I need your help folks....

1. As stated before, there's 2 levels of soil aquifier above my fort. In the winter the map does freeze, but only for maybe 10 minutes real time. I'm building an army of masons and miners to work as fast as possible, but what do you think is the best way to CLEAR those two layers completely? If possible, I want my great hall to have a glass ceiling too.

2. As shown above, goblins and kobolds love this fort, and while my entrance is pretty secure (as those things go anyway), the caravans get routinely slaughtered. I'm certain all the junk lying around outside will eventually ruin my FPS. Wat do? Edit: To elaborate on the scale of the problem, that's the mess after about 4 years. It'll probably be at least another 12 until the fort is done, and though i haven't gotten any sieges yet, there's usually 4-5x ambush squads every other season, both kobolds and gobs (so they slaughter each other too)
« Last Edit: December 13, 2010, 12:43:52 pm by Igawa »
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darkflagrance

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Re: Splatteredboulder
« Reply #1 on: December 12, 2010, 06:32:45 pm »

I love how you incorporated the canyon into your design. I hope you'll post a map to the DMFA when this gets closer to completion!
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

TailorTF

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Re: Splatteredboulder
« Reply #2 on: December 12, 2010, 06:55:31 pm »

Whoa,nice fortress.More importantly,nice embark location.
As for the stuff outside problem,I'm fairly new at DF,but maybe you could move it inside?Or just smelt/burn the metal/wooden stuff?
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Igawa

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Re: Splatteredboulder
« Reply #3 on: December 12, 2010, 07:12:34 pm »

I just hit the popcap of 100 dwarves, so maybe it would be feasible to dump everything and atomsmash it, but like I said, the likelihood of getting ambushed seems to be extremely high on this map. Maybe I'll try a 'gopher hole' solution. Tunnel to the mess, pop up, dump and smash everything onsite, and then seal the location. Hopefully that should minimize dwarf surface time, but i still expect some fun.
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darkflagrance

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Re: Splatteredboulder
« Reply #4 on: December 12, 2010, 08:31:35 pm »

In older forts, I made looting runs in situations like this where the loot became excessive.

I choose an area where all the loot would be reclaimed, stationed my twenty-man army around it to form a perimeter, and then unforbade it while turning off hauling on dwarves I didn't want to risk. With a hundred dwarves, losing a couple of useless haulers to lucky ambush arrows is insignificant.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Zidane

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Re: Splatteredboulder
« Reply #5 on: December 12, 2010, 09:28:53 pm »

I noticed that those rivers looks a lot like an
Spoiler (click to show/hide)
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

Igawa

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Re: Splatteredboulder
« Reply #6 on: December 12, 2010, 10:09:17 pm »

Hahaha, I didn't notice. Pretty sure the dwarves didn't notice either, as dwarven women have no uterii. Or have any concept of biology, for that matter.
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Igawa

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Re: Splatteredboulder
« Reply #7 on: December 13, 2010, 04:11:50 am »

 :-\

Stupid aquifiers. So I did a little test in winter and I'm not pleased. Ice and aquifers do not mix, they seem to happily eat my miners while they channel. Since it seems more or less impossible to clear them with normal means, I'm considering some extreme options.

Can someone confirm if caving in a layer of soil into a channeled aquifier will destroy it? Also, if you cave in an aquifier layer on top of another layer, will that also destroy it?
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AngleWyrm

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Re: Splatteredboulder
« Reply #8 on: December 13, 2010, 04:20:21 am »

I just hit the popcap of 100 dwarves, so maybe it would be feasible to dump everything and atomsmash it, but like I said, the likelihood of getting ambushed seems to be extremely high on this map.
Something I've noticed about the goblins -- they generally attack in the third month of every season. What I do is put a patrol out at that time, and they scour the map, taking out ambushers before they have a chance to attack caravans.
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