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Author Topic: ears and military  (Read 747 times)

schussel

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ears and military
« on: December 13, 2010, 06:57:26 am »

i am a fan of dangerrooms ... when my metal uindustry was just starting melting pigiron and coke for steel i suited 10 soldiers up in thick leather and sent em to the dangerroom ... sad enough i forgot helmets... (but had 2 caps and 2 hoods each)

now i have 5 dwarfes with left and right broken ears ...

1. question .. it seems just to be a minor injury not showing on the wound-screen and they are not going for the doctor... so is it a hinderance for there duty to have those bunnyflaps broken? worse performance in close combat due to not hearing the swish and zzzt of Weapons and Projectiles?

2. what do you think .. how can ears break :D (being just tissue mainly)
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Fishbulb

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Re: ears and military
« Reply #1 on: December 13, 2010, 07:20:03 am »

I once thought danger rooms were totally harmless except to pets and babies. But then I happened to pause the game in the middle of a danger room session and examine by dwarves' wounds: they were bruised all over. Brown and yellow body parts everywhere. But I guess it didn't do them any lasting harm, because none of them tapped out and went to the hospital.

Until one fateful day when an axedwarf took a repeating upright spike to the wedding vegetables.
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schussel

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Re: ears and military
« Reply #2 on: December 13, 2010, 07:25:59 am »

bruises are harmelss .. usually on clumsy dwarfes or with weak armor (like me not complete coverage leather or just plain cloth)

they will heal of rather fast unless its internal organs (rather extremely rare) .. but broken ears because of missing helmets to caps is .. odd :) reminds me of the former issue with toes and fingers^^

funny enough all those recruits are now supermen a year later but with broken ears :)
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rephikul

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Re: ears and military
« Reply #3 on: December 13, 2010, 07:53:58 am »

Ears are proper body parts, not just tissues. I also hear that robes prevent these extremities problems but i'm not sure about it.
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Shinziril

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Re: ears and military
« Reply #4 on: December 13, 2010, 12:51:14 pm »

Ear injuries look more common than they actually are due to the fact that in vanilla DF cartilage never heals, so ear injuries are permanent.  I think it's fair to mod in a fairly slow healing rate for them.  Of course, you could always keep it that way if you are amused by the idea of all of your soldiers having those cabbage-shaped boxer's ears from their training. 

Robes, helmets and caps should protect ears. 
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