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Author Topic: The McCarthyism Game  (Read 3679 times)

Servant Corps

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The McCarthyism Game
« on: December 11, 2010, 11:20:08 am »

It's been a long time since I ran a Mafia game, so why not? Rules of the game are inspired by this, with some 'modifications'.

Roles:
*Communist - Goal is to outnumber the Town outright OR to survive when the Town votes "End Lynching" OR to ensure that the Town's number is reduced to 5 or less if there are no Communists (this is to discourage the Town from engaging in a self-destructive witchhunt). The Communists can choose to send one of their members to “indoctrinate" a Vanilla Townsperson at Night, turning that person into a Communist.
*HUAC Member – Responsible for attempting to identify the communist members (2 attempts per Night). Its investigations will come after Communist indoctrination. The HUAC Member is immune to indoctrination, and he will receive a message telling him that he was indoctrinated, and who attempted to indoctrinate him. If the HUAC Member is indoctrinated, he commits suicide.
*Vanilla Townspeople -No powers.

Game starts at Night, allowing for the Communists to "indoctrinate" an individual off the bat and the HUAC Member to investigate.

In the day, Vanilla Townspersons may vote to "blacklist" an individual. Blacklisted individuals are removed from the game, but do not roleflip. Vanilla Townspersons may also vote "End Lynching" to end the game, or "No Lynch" to just move onto Night without blacklisting anyone.

Town wins when Communists lose.
===
...yes I know that in previous games, conversion mechanics mean that the Town has an incentive to work with the Mafia in hopes of conversion. I think I'll keep that in to have the whole "fellow traveler" vibe.
« Last Edit: December 11, 2010, 02:07:52 pm by Servant Corps »
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Leafsnail

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Re: The McCarthyism Game
« Reply #1 on: December 11, 2010, 01:30:57 pm »

Well... there's basically no way the HUAC can die, is there?
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Servant Corps

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Re: The McCarthyism Game
« Reply #2 on: December 11, 2010, 02:07:11 pm »

Good point, Leafsnail. I have it that if the Communists indoctrinate him, he commits suicide. We don't want another Ghost-like role.
« Last Edit: December 11, 2010, 02:10:48 pm by Servant Corps »
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Mr.Person

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Re: The McCarthyism Game
« Reply #3 on: December 11, 2010, 02:25:30 pm »

I'm assuming there's only 1 communist at the start? Or does that depend on how many players there are?
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Servant Corps

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Re: The McCarthyism Game
« Reply #4 on: December 12, 2010, 10:06:44 am »

I will not say how many Communists they are.
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Leafsnail

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Re: The McCarthyism Game
« Reply #5 on: December 12, 2010, 05:29:04 pm »

In b4 zero comunists.
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Mr.Person

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Re: The McCarthyism Game
« Reply #6 on: December 12, 2010, 05:41:59 pm »

Hmm... wasn't there a game a loooong time ago like this... kinda?

Whatever, count me in.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

NativeForeigner

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Re: The McCarthyism Game
« Reply #7 on: December 12, 2010, 05:44:07 pm »

Looks fun. In.
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Pandarsenic

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Re: The McCarthyism Game
« Reply #8 on: December 13, 2010, 01:28:55 am »

In, pending promise of there being at least one Communist.
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Servant Corps

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Re: The McCarthyism Game
« Reply #9 on: December 13, 2010, 10:54:33 am »

4 people have signed up:
---Leafsnail
---MrPerson
---NativeForeigner
---Pandarsenic

I'm leaving sign-ups open until Wednesday, and then I'll send roles.
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JanusTwoface

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Re: The McCarthyism Game
« Reply #10 on: December 13, 2010, 12:24:49 pm »

So how few people are you willing to run this with exactly? :-\
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vadia

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Re: The McCarthyism Game
« Reply #11 on: December 13, 2010, 03:48:32 pm »

da.  Sounds more fun than hunting moos and skwirrel
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Servant Corps

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Re: The McCarthyism Game
« Reply #12 on: December 13, 2010, 04:55:29 pm »

In, pending promise of there being at least one Communist.

Oh, and I missed this. Yes, there will be at least one Communist.

So how few people are you willing to run this with exactly? :-\
I don't know, but I'm going to suspect that I'll have to modify the last Victory Condition of the Communists if we have less than, say, 7 players.

I also found a loophole in this game which I have to fix before the game gets broken: You cannot vote No Lynch, only vote to blacklist someone or vote to End Lynching.
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Servant Corps

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Re: The McCarthyism Game
« Reply #13 on: December 17, 2010, 11:54:12 pm »

Oh wow, kinda forgot about this thread. Uh...5 players seem a bit too "small" for a game about conversion, since it would turn into what is essentially a single "random lynch or lose" style game. I'm going to...uh...cancel? :-\
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