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Author Topic: tree propogation -layering- (see link) and sapling replacement  (Read 1154 times)

vadia

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tree propogation -layering- (see link) and sapling replacement
« on: December 08, 2010, 11:13:35 pm »

http://en.wikipedia.org/wiki/Layering
The way that trees were generally propogated in olden times was "layering."  This involves taking a branch and putting it into the ground so that the branch starts to gain roots and grows a new tree.  This method is so useful that it is in use today.

This is a more challenging way to grow a tree in that the sapling needs to grow in the space next to a pre-existing tree.  This means that the tree can't be cut down for a bit if the sapling is to survive and could potentially create tree walls (intentionally or unintentionally.)
Furthermore I think that propogating a tree to extremes could kill the tree due to splitting its resources between the main tree and multiple propogations.

There may need to be the ability to move saplings as well --given the nature of this means of propogation. 
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Artanis00

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Re: tree propogation -layering- (see link) and sapling replacement
« Reply #1 on: December 09, 2010, 05:40:44 pm »

Furthermore I think that propogating a tree to extremes could kill the tree due to splitting its resources between the main tree and multiple propogations.

Like some kind of variation on Conway's Game of Life for trees?
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vadia

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Re: tree propogation -layering- (see link) and sapling replacement
« Reply #2 on: December 10, 2010, 08:14:44 am »

Furthermore I think that propogating a tree to extremes could kill the tree due to splitting its resources between the main tree and multiple propogations.

Like some kind of variation on Conway's Game of Life for trees?
somewhat like that, but you have sustainability at 1 rather than whatever the game of life varieties are.

It's more like the following disgusting example
Spoiler (click to show/hide)

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Artanis00

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Re: tree propogation -layering- (see link) and sapling replacement
« Reply #3 on: December 10, 2010, 04:47:56 pm »

Furthermore I think that propogating a tree to extremes could kill the tree due to splitting its resources between the main tree and multiple propogations.

Like some kind of variation on Conway's Game of Life for trees?
somewhat like that, but you have sustainability at 1 rather than whatever the game of life varieties are.

Yeah, after that post I was fudging around with rules to see if I could get something that looked like forest growth, all of them allowed life at 0 neighbors and died when they were nearly surrounded. I got some spectacular fractals, but nothing forest-like. Gonna take another few shots at it now, had some ideas.

On a side note, if tree plant growth is made into a Game of Life cellular automata, it should be possible to define the species' growth rule in the raws, and obviously it would run one iteration per season or whatever.
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